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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Chaosmancer" data-source="post: 6774828" data-attributes="member: 6801228"><p>That depends. Lightning Arrow plus Volley plus Colossus Slayer is quite effective, and I think trumps a lot of other classes. Now, of course, meteor swarm or ice storm is huge AOE damage, but outside the purview of most martial type set-ups. </p><p></p><p>Also, I'm confused. I though we were talking about the hide in plain sight- take a minute to conceal yourself- ability. If you're talking about the vanish bonus action hide that is a different shot. </p><p></p><p>Also, High-level rangers are the absolute best at setting up ambush sites. I admit you need your timing down, but combining Pass Without Trace and the Hide in Plain sight gives you a +20 to stealth before mods, which is insanity.</p><p></p><p>Now, if you want to see low level stuff, we can talk low-level. A level 3 ranger can do 2d8+1d6+mod to a single creature who has been hurt and with the cost of a spell and longbow or longsword as weapon. Beastmaster plays differently of course. I think Rogue gets 3d6+mod which is shortbow or shortsword and 2d6 sneak attack which either requires adjacent ally or advantage.</p><p></p><p>They seem very comparable at that level. So.... I guess, what should the ranger be the master of? They are a Jack of all trades sort of class and comparable to a lot of the classes who are the best in what they do. They sneak like Rogues, hit like fighters and cast like druids, just not as good as each individual part as each individual class is in specializing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6774828, member: 6801228"] That depends. Lightning Arrow plus Volley plus Colossus Slayer is quite effective, and I think trumps a lot of other classes. Now, of course, meteor swarm or ice storm is huge AOE damage, but outside the purview of most martial type set-ups. Also, I'm confused. I though we were talking about the hide in plain sight- take a minute to conceal yourself- ability. If you're talking about the vanish bonus action hide that is a different shot. Also, High-level rangers are the absolute best at setting up ambush sites. I admit you need your timing down, but combining Pass Without Trace and the Hide in Plain sight gives you a +20 to stealth before mods, which is insanity. Now, if you want to see low level stuff, we can talk low-level. A level 3 ranger can do 2d8+1d6+mod to a single creature who has been hurt and with the cost of a spell and longbow or longsword as weapon. Beastmaster plays differently of course. I think Rogue gets 3d6+mod which is shortbow or shortsword and 2d6 sneak attack which either requires adjacent ally or advantage. They seem very comparable at that level. So.... I guess, what should the ranger be the master of? They are a Jack of all trades sort of class and comparable to a lot of the classes who are the best in what they do. They sneak like Rogues, hit like fighters and cast like druids, just not as good as each individual part as each individual class is in specializing. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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