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General Tabletop Discussion
*Dungeons & Dragons
5th Edition: Run Action?
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<blockquote data-quote="DEFCON 1" data-source="post: 7560803" data-attributes="member: 7006"><p>I created a pseudo "Run" action that I am currently using in my two Eberron campaigns based off of bonus actions, along with two other "new" actions that give the same. They are:</p><p></p><p>Sprint: When you take the Dash action, you can use your bonus action to Dash again.</p><p></p><p>Retreat: When you take the Disengage action, you can use your bonus action to Dash.</p><p></p><p>Charge: When you take the Dash action, you can use your bonus action to make a single melee attack against a target in range.</p><p></p><p>What these result in is the Sprint allows all characters to move their movement speed three times in a round (move + Dash + Dash), Retreat allows all characters to move their movement speed twice in a round without triggering OAs (move + Disengage + Dash), and Charge allows all characters to move their movement speed twice in a round and attack at the end (move + Dash + attack).</p><p></p><p>Does this slightly reduce the specialness of the Rogue and the Monk who get some of these actions as bonus actions? A little, sure. But they both can still do things like Disengage and Dash with bonus actions without being tied into specific actions-- so they can still Attack while then using bonus actions to Dash or Disengage and then move. But what my "new" actions do is allow all characters to move three times their speed, which is something I needed for my games-- I found it quite ridiculous that the rogue in my last campaign was greatly out-pacing every other character and enemy just because he got to use his bonus action for a third movement and no one else could.</p><p></p><p>Thus my extra actions that all characters and monsters can take. Thus far I haven't seen any issues, and my new Rogue PC hasn't noticed any impinging on his schtick.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7560803, member: 7006"] I created a pseudo "Run" action that I am currently using in my two Eberron campaigns based off of bonus actions, along with two other "new" actions that give the same. They are: Sprint: When you take the Dash action, you can use your bonus action to Dash again. Retreat: When you take the Disengage action, you can use your bonus action to Dash. Charge: When you take the Dash action, you can use your bonus action to make a single melee attack against a target in range. What these result in is the Sprint allows all characters to move their movement speed three times in a round (move + Dash + Dash), Retreat allows all characters to move their movement speed twice in a round without triggering OAs (move + Disengage + Dash), and Charge allows all characters to move their movement speed twice in a round and attack at the end (move + Dash + attack). Does this slightly reduce the specialness of the Rogue and the Monk who get some of these actions as bonus actions? A little, sure. But they both can still do things like Disengage and Dash with bonus actions without being tied into specific actions-- so they can still Attack while then using bonus actions to Dash or Disengage and then move. But what my "new" actions do is allow all characters to move three times their speed, which is something I needed for my games-- I found it quite ridiculous that the rogue in my last campaign was greatly out-pacing every other character and enemy just because he got to use his bonus action for a third movement and no one else could. Thus my extra actions that all characters and monsters can take. Thus far I haven't seen any issues, and my new Rogue PC hasn't noticed any impinging on his schtick. [/QUOTE]
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