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General Tabletop Discussion
*Dungeons & Dragons
5th edition stat-block concern: Saving throws
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<blockquote data-quote="Ruin Explorer" data-source="post: 6361517" data-attributes="member: 18"><p>It's more significant than half a second's work, and I think you're being excessively aggressive in dismissing it (You may say "You should know!", "Takes one to know one!", PKB, etc. etc.! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). It means one has to think about how saves are derived, double-check that they've not been modified, and I know for me, it's already caused me to miss that monsters had good saves in certain areas and vice-versa.</p><p></p><p>I'm not saying it's a "huge deal", but I feel like it's an actual problem (however small one might feel it is), not one to be dismissed high-handed-ly.</p><p></p><p>EDIT - I think it's really down to whether one thinks the purpose of stat blocks is maximum usability or maximum information compression, or where one sits between those points. I know I'm far towards usability, myself. Stat blocks that make me think or look stuff up or double-check are, imho, failing me.</p><p></p><p>My biggest hope here is that DungeonScape will allow me to print out more "complete" stat blocks.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6361517, member: 18"] It's more significant than half a second's work, and I think you're being excessively aggressive in dismissing it (You may say "You should know!", "Takes one to know one!", PKB, etc. etc.! :) ). It means one has to think about how saves are derived, double-check that they've not been modified, and I know for me, it's already caused me to miss that monsters had good saves in certain areas and vice-versa. I'm not saying it's a "huge deal", but I feel like it's an actual problem (however small one might feel it is), not one to be dismissed high-handed-ly. EDIT - I think it's really down to whether one thinks the purpose of stat blocks is maximum usability or maximum information compression, or where one sits between those points. I know I'm far towards usability, myself. Stat blocks that make me think or look stuff up or double-check are, imho, failing me. My biggest hope here is that DungeonScape will allow me to print out more "complete" stat blocks. [/QUOTE]
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5th edition stat-block concern: Saving throws
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