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<blockquote data-quote="Lanefan" data-source="post: 5804119" data-attributes="member: 29398"><p>OK, on seeing this I'll go through the motions. I've tidied it up a bit and thrown a couple of new ones on the end...</p><p></p><p>================================================</p><p></p><p><strong>LEVEL</strong> (as in, range of levels in the game)</p><p>1-12+ for PCs, open-ended for NPCs</p><p></p><p><strong>POWERS</strong> (4e power mechanic)</p><p>Bad and probably not salvageable.</p><p></p><p><strong>VANCIAN SYSTEM</strong> (3.x caster mechanic) (also 0e-1e-2e)</p><p>Good if pre-memorization goes away (also there is no 't' in 'Vancian')</p><p></p><p><strong>CLASS ROLES</strong> (defender, controller, striker, leader)</p><p>Good? Bad? No, just pointless.</p><p></p><p><strong>MAGIC ITEMS</strong> (you want magic items to be almost necessary? a big part of the game?)</p><p>Magic items are very important, but there should be serious risks attached.</p><p> </p><p><strong>ABILITIES SCORES</strong> (str, con, dex, int, wis, cha)</p><p>Good but order should be Str-Int-Wis-Dex-Con-Cha</p><p></p><p><strong>A LOT OF CLASSES</strong></p><p>Depends on how many 'a lot' means. 12-15 is fine.</p><p> </p><p><strong>A LOT OF RACES</strong></p><p>Depends on how many 'a lot' means. 6 is fine.</p><p></p><p><strong>ABILITY SCORES FOR RACES</strong> (you want a particolar race to be better with some classes and bad with others?)</p><p>Yes, to the point where some race-class combinations should not exist or at least be option-only.</p><p></p><p><strong>FEATS</strong> IN GENERAL</p><p>Bad</p><p> </p><p><strong>HIT POINTS</strong></p><p>Good</p><p></p><p><strong>HEALING SURGES</strong> (part of 4e heal system) </p><p>Bad</p><p></p><p><strong>DEFENSES</strong></p><p>As AC</p><p></p><p><strong>SKILL CHALLENGES</strong> (4e) </p><p>Bad</p><p></p><p><strong>SKILLS HAVE TO BE</strong> </p><p>Not important. Ability checks work just fine for most situations.</p><p></p><p><strong>NORMAL CHANCE TO HIT</strong></p><p>If by 'normal chance to hit' you mean how often a 1st-level Fighter will hit a naked defender then 55%. If you mean something else, I'm not sure.</p><p> </p><p><strong>ALIGNMENT IS</strong> (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)</p><p>Mechanical, but not over-done.</p><p> </p><p><strong>SAVE OR DIE</strong> (finger of death)</p><p>Good, both for the PCs and the enemy.</p><p></p><p><strong>LEVEL DRAIN</strong> (and other quasi-permanent Bad Things, should they happen to PCs)</p><p>Yes, though the game should provide some sort of means to reverse them e.g. Restoration vs. level drain.</p><p></p><p><strong>LEVEL ADVANCEMENT RATE</strong></p><p>Very slow, to put the focus on story and game-play rather than level-ups.</p><p></p><p><strong>ABILITY SCORE GENERATION</strong> (and various other character attributes)</p><p>Random roll for ability scores and hit points, random as option for other things e.g. age, height, weight, etc.</p><p></p><p><strong>CYCLICAL INITIATIVE</strong> (combat turns go in cycles)</p><p>Bad</p><p></p><p><strong>EASE OF BATTLEFIELD SPELLCASTING</strong> (easy as in 3e-4e, or hard as in 1e-2e)</p><p>Hard, with possible consequences on failure.</p><p></p><p>===============================================</p><p></p><p>There's loads more but that'll do or now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5804119, member: 29398"] OK, on seeing this I'll go through the motions. I've tidied it up a bit and thrown a couple of new ones on the end... ================================================ [B]LEVEL[/B] (as in, range of levels in the game) 1-12+ for PCs, open-ended for NPCs [B]POWERS[/B] (4e power mechanic) Bad and probably not salvageable. [B]VANCIAN SYSTEM[/B] (3.x caster mechanic) (also 0e-1e-2e) Good if pre-memorization goes away (also there is no 't' in 'Vancian') [B]CLASS ROLES[/B] (defender, controller, striker, leader) Good? Bad? No, just pointless. [B]MAGIC ITEMS[/B] (you want magic items to be almost necessary? a big part of the game?) Magic items are very important, but there should be serious risks attached. [B]ABILITIES SCORES[/B] (str, con, dex, int, wis, cha) Good but order should be Str-Int-Wis-Dex-Con-Cha [B]A LOT OF CLASSES[/B] Depends on how many 'a lot' means. 12-15 is fine. [B]A LOT OF RACES[/B] Depends on how many 'a lot' means. 6 is fine. [B]ABILITY SCORES FOR RACES[/B] (you want a particolar race to be better with some classes and bad with others?) Yes, to the point where some race-class combinations should not exist or at least be option-only. [B]FEATS[/B] IN GENERAL Bad [B]HIT POINTS[/B] Good [B]HEALING SURGES[/B] (part of 4e heal system) Bad [B]DEFENSES[/B] As AC [B]SKILL CHALLENGES[/B] (4e) Bad [B]SKILLS HAVE TO BE[/B] Not important. Ability checks work just fine for most situations. [B]NORMAL CHANCE TO HIT[/B] If by 'normal chance to hit' you mean how often a 1st-level Fighter will hit a naked defender then 55%. If you mean something else, I'm not sure. [B]ALIGNMENT IS[/B] (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play) Mechanical, but not over-done. [B]SAVE OR DIE[/B] (finger of death) Good, both for the PCs and the enemy. [B]LEVEL DRAIN[/B] (and other quasi-permanent Bad Things, should they happen to PCs) Yes, though the game should provide some sort of means to reverse them e.g. Restoration vs. level drain. [B]LEVEL ADVANCEMENT RATE[/B] Very slow, to put the focus on story and game-play rather than level-ups. [B]ABILITY SCORE GENERATION[/B] (and various other character attributes) Random roll for ability scores and hit points, random as option for other things e.g. age, height, weight, etc. [B]CYCLICAL INITIATIVE[/B] (combat turns go in cycles) Bad [B]EASE OF BATTLEFIELD SPELLCASTING[/B] (easy as in 3e-4e, or hard as in 1e-2e) Hard, with possible consequences on failure. =============================================== There's loads more but that'll do or now. :) Lanefan [/QUOTE]
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