Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition users poll (keep track of what users want)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tuxgeo" data-source="post: 5806789" data-attributes="member: 61026"><p>I'll give it a shot: </p><p></p><p><strong>LEVEL</strong></p><p> 1-20 as Pre-Epic; then advancement should really tail off drastically: maybe take 200 years to go from Level 20 to Level 21; 1000 years to go from Level 29 to Level 30. <em>("Drastically.")</em></p><p> </p><p> <strong> POWERS (4e power mechanic)</strong></p><p>Whatever works. I can handle those kinds of abstractions.<strong></strong></p><p><strong></strong></p><p><strong>VANCIANT SYSTEM (3.x caster mechanic)</strong></p><p>[ <em>"Vancian"</em> -- no "t" ]</p><p><em>Will</em> be included. Monte said so. Don't bother listing it in the poll. </p><p>Honestly, it's iconic to D&D. Must be included. (Doesn't have to be the only mechanic, by any means.)</p><p> </p><p> <strong> CLASS ROLES (defender, controller, striker, leader)</strong></p><p>Better to be rather flexible, there. Even 4E has Slayers, which are Striker Fighters. </p><p></p><p> <strong> MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?)</strong></p><p> IMPORTANT that magic items <strong><em>not</em></strong> be necessary to create Heroism, thanks.</p><p></p><p> <strong> ABILITIES SCORES (str, con, dex, int, wis, cha)</strong></p><p> GOOD. Necessary. Not D&D without them. </p><p></p><p> <strong> A LOT OF CLASSES</strong></p><p> GOOD, but each should be something clearly distinct. I want the Sorcerer to be different from the Wizard in feel and flavor, but each should have its own classic style. </p><p></p><p> <strong> A LOT OF RACES</strong></p><p>Maybe. What's "a lot" of races? I think 98 races would be too many; but where's the cutoff line?</p><p></p><p> <strong> ABILITY SCORES FOR RACES (you want a particolar race to be better with some classes and bad with others?)</strong></p><p>Ability Scores for characters only! (PCs, NPCs) </p><p>Now, if you meant Ability Score <em>Adjustments</em> -- why not? It's traditional.</p><p></p><p> <strong> FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise)</strong></p><p>Love them. Never get good chances to take enough. </p><p>However, the mathematics should be improved to the point that the weapon and implement expertise feats are not needed. They're a fix, anyway; they can go away. </p><p>Further: if there are Skills, how are PCs going to select improvement in their aptitudes? Skill Focus, or its equivalent, is going to be needed for PCs to try to specialize. (For this, it doesn't have to be a "Feat," necessarily; but there is going to have to be some mechanic for that.)</p><p></p><p> <strong> HIT POINTS</strong></p><p>Necessary. Classic. Not D&D without. </p><p></p><p> <strong> HEALING SURGES (part of 4e heal system)</strong></p><p>Yeah. Call 'em something else, though. Activity surges? I don't know. </p><p></p><p> <strong> DEFENSES</strong></p><p> AS AC. (Not as saves.) </p><p></p><p> <strong> SKILL CHALLENGES (4e)</strong></p><p> GOOD. Need to be lots better; but they're a brilliant idea. </p><p></p><p> <strong> SKILLS HAVE TO BE</strong></p><p>Nothing. Skills don't even have to be. However, there has to be some mechanic for resolving non-combat activities. If Skills are one of the choices, that's fine. </p><p></p><p> <strong> NORMAL CHANCE TO HIT</strong></p><p> 50% AS NOW. Yeah, but it isn't. The Optimizers keep trying to make it 60%, 65%, 70%, 75% -- as much as they can get away with. The opportunities to do that should be lessened. </p><p></p><p> <strong> ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)</strong></p><p>Alignment is General, not specific; and it isn't based on what you write or type or print on your character sheet! It's what you plan on having your character do during play; and if it doesn't turn out that way, then your alignment is the way the character actually tends to behave. <strong><em>NOT</em></strong> what you may have put on the sheet. </p><p>It's OK to have spells that interact with alignment; but rituals would be better. Few things should have such overwhelming alignments that their alignment can be detected short of a ritual for it.</p><p></p><p> <strong> SAVE OR DIE (finger of death)</strong></p><p>Can I have a second opinion on that?</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5806789, member: 61026"] I'll give it a shot: [B]LEVEL[/B] 1-20 as Pre-Epic; then advancement should really tail off drastically: maybe take 200 years to go from Level 20 to Level 21; 1000 years to go from Level 29 to Level 30. [I]("Drastically.")[/I] [B] POWERS (4e power mechanic)[/B] Whatever works. I can handle those kinds of abstractions.[B] VANCIANT SYSTEM (3.x caster mechanic)[/B] [ [I]"Vancian"[/I] -- no "t" ] [I]Will[/I] be included. Monte said so. Don't bother listing it in the poll. Honestly, it's iconic to D&D. Must be included. (Doesn't have to be the only mechanic, by any means.) [B] CLASS ROLES (defender, controller, striker, leader)[/B] Better to be rather flexible, there. Even 4E has Slayers, which are Striker Fighters. [B] MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?)[/B] IMPORTANT that magic items [B][I]not[/I][/B] be necessary to create Heroism, thanks. [B] ABILITIES SCORES (str, con, dex, int, wis, cha)[/B] GOOD. Necessary. Not D&D without them. [B] A LOT OF CLASSES[/B] GOOD, but each should be something clearly distinct. I want the Sorcerer to be different from the Wizard in feel and flavor, but each should have its own classic style. [B] A LOT OF RACES[/B] Maybe. What's "a lot" of races? I think 98 races would be too many; but where's the cutoff line? [B] ABILITY SCORES FOR RACES (you want a particolar race to be better with some classes and bad with others?)[/B] Ability Scores for characters only! (PCs, NPCs) Now, if you meant Ability Score [I]Adjustments[/I] -- why not? It's traditional. [B] FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise)[/B] Love them. Never get good chances to take enough. However, the mathematics should be improved to the point that the weapon and implement expertise feats are not needed. They're a fix, anyway; they can go away. Further: if there are Skills, how are PCs going to select improvement in their aptitudes? Skill Focus, or its equivalent, is going to be needed for PCs to try to specialize. (For this, it doesn't have to be a "Feat," necessarily; but there is going to have to be some mechanic for that.) [B] HIT POINTS[/B] Necessary. Classic. Not D&D without. [B] HEALING SURGES (part of 4e heal system)[/B] Yeah. Call 'em something else, though. Activity surges? I don't know. [B] DEFENSES[/B] AS AC. (Not as saves.) [B] SKILL CHALLENGES (4e)[/B] GOOD. Need to be lots better; but they're a brilliant idea. [B] SKILLS HAVE TO BE[/B] Nothing. Skills don't even have to be. However, there has to be some mechanic for resolving non-combat activities. If Skills are one of the choices, that's fine. [B] NORMAL CHANCE TO HIT[/B] 50% AS NOW. Yeah, but it isn't. The Optimizers keep trying to make it 60%, 65%, 70%, 75% -- as much as they can get away with. The opportunities to do that should be lessened. [B] ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)[/B] Alignment is General, not specific; and it isn't based on what you write or type or print on your character sheet! It's what you plan on having your character do during play; and if it doesn't turn out that way, then your alignment is the way the character actually tends to behave. [B][I]NOT[/I][/B] what you may have put on the sheet. It's OK to have spells that interact with alignment; but rituals would be better. Few things should have such overwhelming alignments that their alignment can be detected short of a ritual for it. [B] SAVE OR DIE (finger of death)[/B] Can I have a second opinion on that? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition users poll (keep track of what users want)
Top