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<blockquote data-quote="FitzTheRuke" data-source="post: 5806814" data-attributes="member: 59816"><p>I think we've seen that ENworld's posters are a wide net.</p><p></p><p>Here's mine:</p><p></p><p>LEVEL (as in, range of levels in the game)</p><p>1-20 in initial release and Epic Handbook some other time</p><p></p><p>POWERS (4e power mechanic)</p><p>Okay... though not as they were implemented. Need to be heavily edited for clarity and re-imagined in layout & style... a forget it. I'll go with "Bad"</p><p></p><p>POWER SOURCES (like martial, divine, arcane etc.)</p><p>Good as fluff, unnecessary otherwise. </p><p></p><p>VANCIAN SYSTEM (3.x caster mechanic) (also 0e-1e-2e)</p><p>Okay to good if rejiggered. Bad as it was.</p><p></p><p>CLASS ROLES (defender, controller, striker, leader)</p><p>Unnecessary. Fine as descriptor "You've put all your resources into damage - that makes you a Striker!" Bad if pounded into class with no room to build your own as something else. (With a few class exceptions - I don't need to be able to make an Assassin Defender, IYKWIM)</p><p></p><p>MAGIC ITEMS (you want magic items to be almost necessary? a big part of the game?)</p><p>Big part of the game in that they should do amazing cool things. I want them much much rarer than they've been lately and NOT tied directly to advancement</p><p></p><p>ABILITIES SCORES (str, con, dex, int, wis, cha)</p><p>Great</p><p></p><p>A LOT OF CLASSES</p><p>Not in excess of 16. Make builds or subclasses for any new ideas.</p><p></p><p>A LOT OF RACES</p><p>Sure, why not? Keep 'em from getting too weird (not the same as unusual)</p><p></p><p>ABILITY SCORES FOR RACES (you want a particolar race to be better with some classes and bad with others?)</p><p>Yes</p><p></p><p>ABILITY SCORES FOR CLASSES (e.g. a Cleric receives +2 wisdom)</p><p>Yes</p><p></p><p>FEATS IN GENERAL</p><p>Good, but much more interesting, full of training back-story and NO math patches.</p><p></p><p>HIT POINTS</p><p>Good</p><p></p><p>HEALING SURGES (part of 4e heal system) </p><p>Something like it, maybe.</p><p></p><p>DEFENSES</p><p>AC</p><p></p><p>SKILL CHALLENGES (4e) </p><p>Something like it, but not what we got.</p><p></p><p>SKILLS HAVE TO BE </p><p>I'm fine with what we've heard for DDNext</p><p></p><p>NORMAL CHANCE TO HIT</p><p>i60%</p><p></p><p>ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)</p><p>Fluff</p><p></p><p>SAVE OR DIE (finger of death)</p><p>Bad</p><p></p><p>LEVEL DRAIN (and other quasi-permanent Bad Things, should they happen to PCs)</p><p>Bad</p><p></p><p>LEVEL ADVANCEMENT RATE</p><p>Adjustable</p><p></p><p>ABILITY SCORE GENERATION (and various other character attributes)</p><p>Array. Point-Buy option, rolling, option. HP fixed as default, roll as option</p><p></p><p>CYCLICAL INITIATIVE (combat turns go in cycles)</p><p>Good, I guess. I can't remember how else you'd do it.</p><p></p><p>EASE OF BATTLEFIELD SPELLCASTING (easy as in 3e-4e, or hard as in 1e-2e)</p><p>I wouldn't mind SOME chance of failure, but not to the extent of "take damage - can't cast" and not as avoidable as "pump up your concentration"</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 5806814, member: 59816"] I think we've seen that ENworld's posters are a wide net. Here's mine: LEVEL (as in, range of levels in the game) 1-20 in initial release and Epic Handbook some other time POWERS (4e power mechanic) Okay... though not as they were implemented. Need to be heavily edited for clarity and re-imagined in layout & style... a forget it. I'll go with "Bad" POWER SOURCES (like martial, divine, arcane etc.) Good as fluff, unnecessary otherwise. VANCIAN SYSTEM (3.x caster mechanic) (also 0e-1e-2e) Okay to good if rejiggered. Bad as it was. CLASS ROLES (defender, controller, striker, leader) Unnecessary. Fine as descriptor "You've put all your resources into damage - that makes you a Striker!" Bad if pounded into class with no room to build your own as something else. (With a few class exceptions - I don't need to be able to make an Assassin Defender, IYKWIM) MAGIC ITEMS (you want magic items to be almost necessary? a big part of the game?) Big part of the game in that they should do amazing cool things. I want them much much rarer than they've been lately and NOT tied directly to advancement ABILITIES SCORES (str, con, dex, int, wis, cha) Great A LOT OF CLASSES Not in excess of 16. Make builds or subclasses for any new ideas. A LOT OF RACES Sure, why not? Keep 'em from getting too weird (not the same as unusual) ABILITY SCORES FOR RACES (you want a particolar race to be better with some classes and bad with others?) Yes ABILITY SCORES FOR CLASSES (e.g. a Cleric receives +2 wisdom) Yes FEATS IN GENERAL Good, but much more interesting, full of training back-story and NO math patches. HIT POINTS Good HEALING SURGES (part of 4e heal system) Something like it, maybe. DEFENSES AC SKILL CHALLENGES (4e) Something like it, but not what we got. SKILLS HAVE TO BE I'm fine with what we've heard for DDNext NORMAL CHANCE TO HIT i60% ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play) Fluff SAVE OR DIE (finger of death) Bad LEVEL DRAIN (and other quasi-permanent Bad Things, should they happen to PCs) Bad LEVEL ADVANCEMENT RATE Adjustable ABILITY SCORE GENERATION (and various other character attributes) Array. Point-Buy option, rolling, option. HP fixed as default, roll as option CYCLICAL INITIATIVE (combat turns go in cycles) Good, I guess. I can't remember how else you'd do it. EASE OF BATTLEFIELD SPELLCASTING (easy as in 3e-4e, or hard as in 1e-2e) I wouldn't mind SOME chance of failure, but not to the extent of "take damage - can't cast" and not as avoidable as "pump up your concentration" [/QUOTE]
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