Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition users poll (keep track of what users want)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drothgery" data-source="post: 5806824" data-attributes="member: 360"><p><strong>LEVEL</strong></p><p><strong></strong>1-20 (Epic is fine in an expansion for people that want it, but 99% of campaigns don't last long enough to hit Epic)</p><p><strong>POWERS (4e power mechanic)</strong></p><p>GOOD (provided not everyone has to use it)</p><p><strong>VANCIAN SYSTEM (3.x caster mechanic)</strong></p><p>BAD (but it's traditional, so I'm okay with a wizard and a cleric that uses it, as long as there's a reasonable other option that doesn't)</p><p><strong>CLASS ROLES (defender, controller, striker, leader)</strong></p><p>GOOD - I want there to be a plausible substitute for a cleric, and I'd like to know right away not through trial and error, thanks</p><p><strong>MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?)</strong></p><p>IMPORTANT - Outside of Dark Sun, low magic item games don't feel like D&D.</p><p><strong>ABILITIES SCORES (str, con, dex, int, wis, cha)</strong></p><p>GOOD </p><p><strong>A LOT OF CLASSES</strong></p><p>GOOD - I think classes should do one thing and do it well; wasn't a fan of the Essentials-style 'builds' that dumped multiple combat roles into the same class or even wildly different combat styles (i.e. Hexblade vs PHB1 warlock)</p><p><strong>A LOT OF RACES</strong></p><p>BAD - there's room for more races than you get out of the box in most editions of AD&D/WotC D&D, but not a lot more</p><p><strong>ABILITY SCORES FOR RACES (you want a particolar race to be better with some classes and bad with others?)</strong></p><p>YES</p><p><strong>FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise)</strong></p><p>BAD - feats like that are more required than a choice. But fiddly conditional +X bonuses are worse.</p><p><strong>HIT POINTS</strong></p><p>GOOD - I've never seen an alternate damage mechanic I've really liked.</p><p><strong>HEALING SURGES (part of 4e heal system)</strong></p><p>GOOD - good concept, bad name, some bugs in implementation</p><p><strong>DEFENSES</strong></p><p>AS AC</p><p><strong>SKILL CHALLENGES (4e)</strong></p><p>BAD - which is a shame, because I liked the idea in concept, but the implementation just hasn't worked out</p><p><strong>SKILLS HAVE TO BE</strong></p><p>IMPORTANT </p><p><strong>NORMAL CHANCE TO HIT</strong></p><p>MORE LIKE 75% - 50% usually ends up feeling a lot worse than it really is.</p><p><strong>ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)</strong></p><p>FLUFF </p><p><strong>SAVE OR DIE (finger of death)</strong></p><p>BAD</p></blockquote><p></p>
[QUOTE="drothgery, post: 5806824, member: 360"] [B]LEVEL [/B]1-20 (Epic is fine in an expansion for people that want it, but 99% of campaigns don't last long enough to hit Epic) [B]POWERS (4e power mechanic)[/B] GOOD (provided not everyone has to use it) [B]VANCIAN SYSTEM (3.x caster mechanic)[/B] BAD (but it's traditional, so I'm okay with a wizard and a cleric that uses it, as long as there's a reasonable other option that doesn't) [B]CLASS ROLES (defender, controller, striker, leader)[/B] GOOD - I want there to be a plausible substitute for a cleric, and I'd like to know right away not through trial and error, thanks [B]MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?)[/B] IMPORTANT - Outside of Dark Sun, low magic item games don't feel like D&D. [B]ABILITIES SCORES (str, con, dex, int, wis, cha)[/B] GOOD [B]A LOT OF CLASSES[/B] GOOD - I think classes should do one thing and do it well; wasn't a fan of the Essentials-style 'builds' that dumped multiple combat roles into the same class or even wildly different combat styles (i.e. Hexblade vs PHB1 warlock) [B]A LOT OF RACES[/B] BAD - there's room for more races than you get out of the box in most editions of AD&D/WotC D&D, but not a lot more [B]ABILITY SCORES FOR RACES (you want a particolar race to be better with some classes and bad with others?)[/B] YES [B]FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise)[/B] BAD - feats like that are more required than a choice. But fiddly conditional +X bonuses are worse. [B]HIT POINTS[/B] GOOD - I've never seen an alternate damage mechanic I've really liked. [B]HEALING SURGES (part of 4e heal system)[/B] GOOD - good concept, bad name, some bugs in implementation [B]DEFENSES[/B] AS AC [B]SKILL CHALLENGES (4e)[/B] BAD - which is a shame, because I liked the idea in concept, but the implementation just hasn't worked out [B]SKILLS HAVE TO BE[/B] IMPORTANT [B]NORMAL CHANCE TO HIT[/B] MORE LIKE 75% - 50% usually ends up feeling a lot worse than it really is. [B]ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)[/B] FLUFF [B]SAVE OR DIE (finger of death)[/B] BAD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition users poll (keep track of what users want)
Top