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<blockquote data-quote="JRRNeiklot" data-source="post: 5807417" data-attributes="member: 717"><p>LEVEL</p><p>1-20</p><p></p><p>POWERS (4e power mechanic)</p><p>Not no, but HELL no.</p><p></p><p>VANCIAN SYSTEM (3.x caster mechanic)</p><p>Yes, but let's use 1e mechanics.</p><p></p><p>CLASS ROLES (defender, controller, striker, leader)</p><p>Horrible. I'll define my tole, no one else.</p><p></p><p>MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?)</p><p>Important, but not necessary in most cases, much like AD&D</p><p></p><p>ABILITIES SCORES (str, con, dex, int, wis, cha)</p><p>It's not D&D without Str, Int, Wis, Con, Dex, Cha.</p><p></p><p>A LOT OF CLASSES</p><p>3-10 should be good.</p><p></p><p>A LOT OF RACES </p><p>BAD ... only need human, elf, dwarf, gnomes, halfling, half elf, half orc</p><p></p><p>ABILITY SCORES FOR RACES (you want a particular race to be better with some classes and bad with others?)</p><p>YES </p><p></p><p>FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise)</p><p>No feats, period.</p><p></p><p>HIT POINTS</p><p>GOOD </p><p></p><p>HEALING SURGES (part of 4e heal system)</p><p>They are horrible, lose them.</p><p></p><p>DEFENSES</p><p>AC</p><p></p><p>SKILL CHALLENGES (4e)</p><p>Horrible</p><p></p><p>SKILLS HAVE TO BE...</p><p>Skills are unnecessary</p><p></p><p>NORMAL CHANCE TO HIT</p><p>Define normal, should start off bad and get better. What it should not do is scale so that you are basicly always fighting orcs.</p><p> </p><p>ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)</p><p>Both.</p><p> </p><p>SAVE OR DIE (finger of death)</p><p>Good.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 5807417, member: 717"] LEVEL 1-20 POWERS (4e power mechanic) Not no, but HELL no. VANCIAN SYSTEM (3.x caster mechanic) Yes, but let's use 1e mechanics. CLASS ROLES (defender, controller, striker, leader) Horrible. I'll define my tole, no one else. MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?) Important, but not necessary in most cases, much like AD&D ABILITIES SCORES (str, con, dex, int, wis, cha) It's not D&D without Str, Int, Wis, Con, Dex, Cha. A LOT OF CLASSES 3-10 should be good. A LOT OF RACES BAD ... only need human, elf, dwarf, gnomes, halfling, half elf, half orc ABILITY SCORES FOR RACES (you want a particular race to be better with some classes and bad with others?) YES FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise) No feats, period. HIT POINTS GOOD HEALING SURGES (part of 4e heal system) They are horrible, lose them. DEFENSES AC SKILL CHALLENGES (4e) Horrible SKILLS HAVE TO BE... Skills are unnecessary NORMAL CHANCE TO HIT Define normal, should start off bad and get better. What it should not do is scale so that you are basicly always fighting orcs. ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play) Both. SAVE OR DIE (finger of death) Good. [/QUOTE]
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