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<blockquote data-quote="Bedrockgames" data-source="post: 5807435" data-attributes="member: 85555"><p><strong>LEVEL</strong> (as in, range of levels in the game)</p><p>1-20</p><p></p><p><strong>POWERS</strong> (4e power mechanic)</p><p>Bad. Very bad. Do not want them.</p><p></p><p><strong>VANCIAN SYSTEM</strong> (3.x caster mechanic) (also 0e-1e-2e)</p><p>Good</p><p></p><p><strong>CLASS ROLES</strong> (defender, controller, striker, leader)</p><p>A needless layer to the game. </p><p></p><p><strong>MAGIC ITEMS</strong> (you want magic items to be almost necessary? a big part of the game?)</p><p>Magic items should be important</p><p> </p><p><strong>ABILITIES SCORES</strong> (str, con, dex, int, wis, cha)</p><p>Good</p><p></p><p><strong>A LOT OF CLASSES</strong></p><p>Then3E phb got it about right. Get rid of prestige and bring back kits for customization</p><p> </p><p><strong>A LOT OF RACES</strong></p><p>Stick with standard, get rid of. The new ones from 4E </p><p></p><p><strong>ABILITY SCORES FOR RACES</strong> (you want a particolar race to be better with some classes and bad with others?)</p><p>If this means racial ability bonuses, yes</p><p></p><p><strong>FEATS</strong> IN GENERAL</p><p>Bad</p><p> </p><p><strong>HIT POINTS</strong></p><p>Good</p><p></p><p><strong>HEALING SURGES</strong> (part of 4e heal </p><p>Very bad</p><p></p><p><strong>NORMAL CHANCE TO HIT</strong></p><p>This needs clarifications</p><p> </p><p><strong>ALIGNMENT IS</strong> (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)</p><p>Limited mechanical</p><p> </p><p><strong>SAVE OR DIE</strong> (finger of death)</p><p>Good</p><p></p><p><strong>LEVEL DRAIN</strong> (and other quasi-permanent Bad Things, should they happen to PCs)</p><p>Yes</p><p></p><p><strong>LEVEL ADVANCEMENT RATE</strong></p><p>Slow</p><p></p><p><strong>ABILITY SCORE GENERATION</strong> (and various other character attributes)</p><p>1-5 optional methods</p><p></p><p><strong>CYCLICAL INITIATIVE</strong> (combat turns go in cycles)</p><p>Bad</p><p></p><p><strong>EASE OF BATTLEFIELD SPELLCASTING</strong> (easy as in 3e-4e, or hard as in 1e-2e)</p><p>Hard</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5807435, member: 85555"] [B]LEVEL[/B] (as in, range of levels in the game) 1-20 [B]POWERS[/B] (4e power mechanic) Bad. Very bad. Do not want them. [B]VANCIAN SYSTEM[/B] (3.x caster mechanic) (also 0e-1e-2e) Good [B]CLASS ROLES[/B] (defender, controller, striker, leader) A needless layer to the game. [B]MAGIC ITEMS[/B] (you want magic items to be almost necessary? a big part of the game?) Magic items should be important [B]ABILITIES SCORES[/B] (str, con, dex, int, wis, cha) Good [B]A LOT OF CLASSES[/B] Then3E phb got it about right. Get rid of prestige and bring back kits for customization [B]A LOT OF RACES[/B] Stick with standard, get rid of. The new ones from 4E [B]ABILITY SCORES FOR RACES[/B] (you want a particolar race to be better with some classes and bad with others?) If this means racial ability bonuses, yes [B]FEATS[/B] IN GENERAL Bad [B]HIT POINTS[/B] Good [B]HEALING SURGES[/B] (part of 4e heal Very bad [B]NORMAL CHANCE TO HIT[/B] This needs clarifications [B]ALIGNMENT IS[/B] (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play) Limited mechanical [B]SAVE OR DIE[/B] (finger of death) Good [B]LEVEL DRAIN[/B] (and other quasi-permanent Bad Things, should they happen to PCs) Yes [B]LEVEL ADVANCEMENT RATE[/B] Slow [B]ABILITY SCORE GENERATION[/B] (and various other character attributes) 1-5 optional methods [B]CYCLICAL INITIATIVE[/B] (combat turns go in cycles) Bad [B]EASE OF BATTLEFIELD SPELLCASTING[/B] (easy as in 3e-4e, or hard as in 1e-2e) Hard [/QUOTE]
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