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<blockquote data-quote="Ratinyourwalls" data-source="post: 5809117" data-attributes="member: 82763"><p>LEVEL</p><p>If they do more than 4E did with 21-30, I'm all for level 1-30. If they can't be bothered. Just do 1-20.</p><p></p><p>4E powers</p><p>Good</p><p></p><p>VANCIANT SYSTEM (3.x caster mechanic)</p><p>I like what 4E did with it. Basically gives only certain classes access to vancian magic. It gave the arcane power source it's own unique flair. All of the arcane power source needed to use it though.</p><p> </p><p>CLASS ROLES (defender, controller, striker, leader)</p><p>Changed to different builds. Each class has a Defender / Support / Generalist build, with extra damage being a built in feature of all of them.</p><p></p><p>MAGIC ITEMS HAS TO BE MECHANICALLY </p><p>I have no problem with magic items being important. They just should feel like magic. I dunno about earlier editions but 3 and 4E didn't have that magic to them.</p><p></p><p>ABILITIES SCORES (str, con, dex, int, wis, cha)</p><p>They are part of what makes D&D...D&D. They shouldn't be taken out.</p><p></p><p>A LOT OF CLASSES</p><p>Just a few key classes that can fit into any playstyle, with themes, races, and kits picking up the slack depending on the style you are going for.</p><p></p><p>A LOT OF RACES</p><p>Good. Just make them relatively equal. 3.5 they didn't matter really. In 4E there was a huge power difference in between an Eladrin and a Shardmind/Githzerai or a Dwarf and a Minotaur.</p><p></p><p></p><p>ABILITY SCORES FOR RACES (you want a particolar race to be better with some classes and bad with others?)</p><p>Better? Yes. Outright bad? No. Positive bonus only to ability scores please.</p><p></p><p>FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise)</p><p>VERY, VERY BAD.</p><p></p><p>HIT POINTS</p><p>They need to be in between Pathfinder and 4E. A bit more survivability than Pathfinder, but no where near as grindy as 4E.</p><p></p><p>HEALING SURGES (part of 4e heal system)</p><p>They were a good idea, just a bad presentation.</p><p></p><p>DEFENSES</p><p>Options for both.</p><p></p><p>SKILL CHALLENGES (4e)</p><p>No. They need a more refined system for dealing with out of combat encounters. Skill challenges just stunk royally. Back to the drawing board.</p><p></p><p></p><p>SKILLS HAVE TO BE</p><p>VERY IMPORTANT</p><p></p><p>NORMAL CHANCE TO HIT</p><p>MORE LIKE 75% </p><p></p><p>ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)</p><p>Fluff, but with some mechanics attached. Let's not devalue them entirely like 4E did.</p><p></p><p></p><p>SAVE OR DIE (finger of death)</p><p>Depends. I think I saw an idea somewhere where it works only on bloodied creatures? That would be cool. It would be less broken in PC hands and I don't think I'd use it AGAINST the PC's.</p></blockquote><p></p>
[QUOTE="Ratinyourwalls, post: 5809117, member: 82763"] LEVEL If they do more than 4E did with 21-30, I'm all for level 1-30. If they can't be bothered. Just do 1-20. 4E powers Good VANCIANT SYSTEM (3.x caster mechanic) I like what 4E did with it. Basically gives only certain classes access to vancian magic. It gave the arcane power source it's own unique flair. All of the arcane power source needed to use it though. CLASS ROLES (defender, controller, striker, leader) Changed to different builds. Each class has a Defender / Support / Generalist build, with extra damage being a built in feature of all of them. MAGIC ITEMS HAS TO BE MECHANICALLY I have no problem with magic items being important. They just should feel like magic. I dunno about earlier editions but 3 and 4E didn't have that magic to them. ABILITIES SCORES (str, con, dex, int, wis, cha) They are part of what makes D&D...D&D. They shouldn't be taken out. A LOT OF CLASSES Just a few key classes that can fit into any playstyle, with themes, races, and kits picking up the slack depending on the style you are going for. A LOT OF RACES Good. Just make them relatively equal. 3.5 they didn't matter really. In 4E there was a huge power difference in between an Eladrin and a Shardmind/Githzerai or a Dwarf and a Minotaur. ABILITY SCORES FOR RACES (you want a particolar race to be better with some classes and bad with others?) Better? Yes. Outright bad? No. Positive bonus only to ability scores please. FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES (weapon focus, weapon expertise) VERY, VERY BAD. HIT POINTS They need to be in between Pathfinder and 4E. A bit more survivability than Pathfinder, but no where near as grindy as 4E. HEALING SURGES (part of 4e heal system) They were a good idea, just a bad presentation. DEFENSES Options for both. SKILL CHALLENGES (4e) No. They need a more refined system for dealing with out of combat encounters. Skill challenges just stunk royally. Back to the drawing board. SKILLS HAVE TO BE VERY IMPORTANT NORMAL CHANCE TO HIT MORE LIKE 75% ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play) Fluff, but with some mechanics attached. Let's not devalue them entirely like 4E did. SAVE OR DIE (finger of death) Depends. I think I saw an idea somewhere where it works only on bloodied creatures? That would be cool. It would be less broken in PC hands and I don't think I'd use it AGAINST the PC's. [/QUOTE]
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