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5th level fighter, few limitations
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<blockquote data-quote="Magesmiley" data-source="post: 3020312" data-attributes="member: 26292"><p>Personally, I find the high AC dwarven tank to be the most enjoyable when playing a fighter-type. Build up the ultimate turtle. The ability to unleash hurt isn't as important as being able to get into the thick of things and absorbing hideous amounts of damage while the spellcasters kill the things.</p><p></p><p>STR 15,</p><p>CON 15 + 2 + 1 (4th level) = 18 </p><p>DEX 14 </p><p>INT 14 </p><p>WIS 14 </p><p>CHA 7 - 2 = 5</p><p></p><p>Fighter for all 5 levels.</p><p></p><p>1: Take the dwarven fighter substitution level (RoS) for 1st-level. Gives you the axe focus ability (weapon focus with a bunch of axes), and 12 HP instead of 10 for your 1st class level.</p><p>1: Dwarven Armor Proficiency (RoS again)</p><p>2: Combat Expertise</p><p>3: Power Attack</p><p>4: Heavy Armor Optimization (RoS)</p><p></p><p>Future suggestions:</p><p>Improved Combat Expertise</p><p>Improved Heavy Armor Optimization</p><p>Weapon Specialization</p><p>Take the 8th-level Dwarven Fighter substitution level too.</p><p>Possibly head for the dwarven defender class. In which case you want to change out one of the above feats for for either toughness or endurance, so you can take dodge and the other at 6th level.</p><p></p><p>For skills, max out tumble (even though its cross-class) at every level. Won't necessarily help immediately, but the goal is the bonus to fighting defensive and total defense for having 5 ranks (at level 7). Also remember that a dwarf in heavy armor can still tumble since your movement rate isn't reduced (though the chances of it working while carrying a tower shield are minimal).</p><p></p><p>Also, ask your DM about using the flaws from Unearthed Arcana (not sure if that falls into the "too funky" category or not). If you can, take two flaws and add Dodge and Improved Toughness at first level.</p><p></p><p>Items:</p><p>Battle Plate (from RoS) +1 </p><p>Tower Shield +1</p><p>Admantine Dwarven Waraxe (worth the cost, enchant it later).</p><p>If your DM likes disarming, get a locking gauntlet too.</p><p></p><p>Future items should include:</p><p>Ring of Protection</p><p>Amulet of Natural Armor</p><p>Increase shield and armor to +2</p><p>Ioun stone which grants AC bonus</p><p>Enchant the waraxe.</p><p>Boots of Levitation (getting out of pits and water really sucks)</p><p></p><p>Gives you an AC of 27, which isn't too shabby for 5th level. HP should be 12 + 4d10 + 20 (or +25 instead of 20 if you took the flaws). Average rolls should give you 50+ HP.</p><p></p><p>Keep cranking up the AC. Always be looking for ways to keep it climbing. There's a curve that, if you can stay ahead of it, you're essentially indestructible in combat. Use Combat Expertise (possibly combined with fighting defensively) to ensure that your enemy always needs a 20 to hit you. You may not land a lot of blows on the enemy, but you will definitely soak up a LOT of their attacks, and can generally wade blindly into combat without having to worry too much.</p><p></p><p>Use movement if necessary to draw out your enemy's AoOs. You can take the hits, and anything that is squandered attacking you is one less that hits an ally.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 3020312, member: 26292"] Personally, I find the high AC dwarven tank to be the most enjoyable when playing a fighter-type. Build up the ultimate turtle. The ability to unleash hurt isn't as important as being able to get into the thick of things and absorbing hideous amounts of damage while the spellcasters kill the things. STR 15, CON 15 + 2 + 1 (4th level) = 18 DEX 14 INT 14 WIS 14 CHA 7 - 2 = 5 Fighter for all 5 levels. 1: Take the dwarven fighter substitution level (RoS) for 1st-level. Gives you the axe focus ability (weapon focus with a bunch of axes), and 12 HP instead of 10 for your 1st class level. 1: Dwarven Armor Proficiency (RoS again) 2: Combat Expertise 3: Power Attack 4: Heavy Armor Optimization (RoS) Future suggestions: Improved Combat Expertise Improved Heavy Armor Optimization Weapon Specialization Take the 8th-level Dwarven Fighter substitution level too. Possibly head for the dwarven defender class. In which case you want to change out one of the above feats for for either toughness or endurance, so you can take dodge and the other at 6th level. For skills, max out tumble (even though its cross-class) at every level. Won't necessarily help immediately, but the goal is the bonus to fighting defensive and total defense for having 5 ranks (at level 7). Also remember that a dwarf in heavy armor can still tumble since your movement rate isn't reduced (though the chances of it working while carrying a tower shield are minimal). Also, ask your DM about using the flaws from Unearthed Arcana (not sure if that falls into the "too funky" category or not). If you can, take two flaws and add Dodge and Improved Toughness at first level. Items: Battle Plate (from RoS) +1 Tower Shield +1 Admantine Dwarven Waraxe (worth the cost, enchant it later). If your DM likes disarming, get a locking gauntlet too. Future items should include: Ring of Protection Amulet of Natural Armor Increase shield and armor to +2 Ioun stone which grants AC bonus Enchant the waraxe. Boots of Levitation (getting out of pits and water really sucks) Gives you an AC of 27, which isn't too shabby for 5th level. HP should be 12 + 4d10 + 20 (or +25 instead of 20 if you took the flaws). Average rolls should give you 50+ HP. Keep cranking up the AC. Always be looking for ways to keep it climbing. There's a curve that, if you can stay ahead of it, you're essentially indestructible in combat. Use Combat Expertise (possibly combined with fighting defensively) to ensure that your enemy always needs a 20 to hit you. You may not land a lot of blows on the enemy, but you will definitely soak up a LOT of their attacks, and can generally wade blindly into combat without having to worry too much. Use movement if necessary to draw out your enemy's AoOs. You can take the hits, and anything that is squandered attacking you is one less that hits an ally. [/QUOTE]
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