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5th level monster conversion!
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<blockquote data-quote="the Jester" data-source="post: 5467076" data-attributes="member: 1210"><p>My revised bloodbloaters, including a new minion version of a lone bloodbloater.</p><p></p><p>Comments: I updated the swarm attack to be less like MM1 swarms and more like MV swarms. Also, I added slow effects to both the swarm and the mutant bloodbloater in order to make them a little more soldiery (again, my understanding of the role a soldier should play is much better than it was back when I first did these conversions). </p><p></p><p>The swarm attack that does more damage if you're bleeding (i.e. taking ongoing damage) is intended to model the swarm glomping onto the blood sources already in the water with it. </p><p></p><p>The minion is fun- it's a good way to help ensure that the pcs don't get rid of that ongoing damage easily. If it attaches to you, it's like you've grabbed it except that you cannot let go!</p><p></p><p>Oh yeah, I changed the vulnerability 10 fire to the flinch from flame property, which I didn't bother to give to the minion for what I hope are obvious reasons. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Finally, I kept the Red Box clause in the ooze descriptions that gives them immunity to going prone.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5467076, member: 1210"] My revised bloodbloaters, including a new minion version of a lone bloodbloater. Comments: I updated the swarm attack to be less like MM1 swarms and more like MV swarms. Also, I added slow effects to both the swarm and the mutant bloodbloater in order to make them a little more soldiery (again, my understanding of the role a soldier should play is much better than it was back when I first did these conversions). The swarm attack that does more damage if you're bleeding (i.e. taking ongoing damage) is intended to model the swarm glomping onto the blood sources already in the water with it. The minion is fun- it's a good way to help ensure that the pcs don't get rid of that ongoing damage easily. If it attaches to you, it's like you've grabbed it except that you cannot let go! Oh yeah, I changed the vulnerability 10 fire to the flinch from flame property, which I didn't bother to give to the minion for what I hope are obvious reasons. ;) Finally, I kept the Red Box clause in the ooze descriptions that gives them immunity to going prone. [/QUOTE]
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