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5th level rogue and 10K gold...pimp me!
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<blockquote data-quote="neg" data-source="post: 4520749" data-attributes="member: 4431"><p>So our DM gave us a very hefty magic item reward of 10K worth of any magic items we wished to purchase. You can't go over, and you have to buy consumables from this. So the only limitations are price and the 4 potions at the end. Everything else is up for grabs. My rogue started with the Circlet of Second chances and the Deathstalker +1 rapier so you don't necessarily have to change those. He is a halfling rogue - Artful dodge build.</p><p></p><p>I took the Bridle of Conjuration as we are mainly a city campaign, but there are times when you wish you could get to where you want to go substantially faster without having to spend money every day on stabling. As we are about to do some traveling, this will likely be more useful going forward.</p><p></p><p>Here is what I came up with. I would take any suggestions you might have.</p><p></p><p></p><p>Slot Description Bonus/Effects Cost</p><p>Armor Elven Battle Armor +2 Gain a +5 item bonus to saves against slow or immobilized. Encounter Minor action gain +2 power bonus to speed until the end of your next turn 3425</p><p></p><p>Weapon Deathstalker +1 Rapier On crit +1d6 Necrotic damage. Daily free action hit target takes ongoing 5 Necrotic damage, save ends. Save at -2 0</p><p></p><p>Arm Slot Iron Armbands of Power Item bonus +2 to melee damage rolls 1800</p><p></p><p>Feet Slot Catstep Boots When you fall or jump down, you only take one half normal falling damage, and always land on your feet. Daily free action gain a +5 power bouns to your next Acrobatic or Athletic Check 680</p><p></p><p>Hand Slot Gloves of Piercing Daily Minor Action Until the end of the encounter your attacks ignore any resistance of 10 or lower 680</p><p></p><p>Head Slot Circlet of Second Chances Daily - Reroll one saving throw 0</p><p></p><p>Neck Slot Cloak of the Walking Wounded Fort, Ref, and Will AC +1; If you second wind while bloodied you can expend two healing surges instead of one gaining hit points for both 840</p><p></p><p>Wait Slot Muleback Harness When determining your normal load, heavy load, or max drag load treat your strength score as 5 points higher 520</p><p></p><p>Wondrous Item Bag of Holding Up to 200 lbs or 20 cubic feet in volume. Bag always weighs 1 pound 1000</p><p></p><p>Wondrous Item Bridle of Conjuration Daily standard action conjure a riding horse for 12 hours or until reduced to zero or fewer hit points 840</p><p></p><p>Consumables Potion of Healing Spend a surge gain 10 hit points 50</p><p></p><p>Consumables Potion of Healing Spend a surge gain 10 hit points 50</p><p></p><p>Consumables Potion of Healing Spend a surge gain 10 hit points 50</p><p></p><p>Consumables Potion of Healing Spend a surge gain 10 hit points 50</p><p> </p><p> </p><p>TOTAL 9985</p><p></p><p></p><p>-neg</p></blockquote><p></p>
[QUOTE="neg, post: 4520749, member: 4431"] So our DM gave us a very hefty magic item reward of 10K worth of any magic items we wished to purchase. You can't go over, and you have to buy consumables from this. So the only limitations are price and the 4 potions at the end. Everything else is up for grabs. My rogue started with the Circlet of Second chances and the Deathstalker +1 rapier so you don't necessarily have to change those. He is a halfling rogue - Artful dodge build. I took the Bridle of Conjuration as we are mainly a city campaign, but there are times when you wish you could get to where you want to go substantially faster without having to spend money every day on stabling. As we are about to do some traveling, this will likely be more useful going forward. Here is what I came up with. I would take any suggestions you might have. Slot Description Bonus/Effects Cost Armor Elven Battle Armor +2 Gain a +5 item bonus to saves against slow or immobilized. Encounter Minor action gain +2 power bonus to speed until the end of your next turn 3425 Weapon Deathstalker +1 Rapier On crit +1d6 Necrotic damage. Daily free action hit target takes ongoing 5 Necrotic damage, save ends. Save at -2 0 Arm Slot Iron Armbands of Power Item bonus +2 to melee damage rolls 1800 Feet Slot Catstep Boots When you fall or jump down, you only take one half normal falling damage, and always land on your feet. Daily free action gain a +5 power bouns to your next Acrobatic or Athletic Check 680 Hand Slot Gloves of Piercing Daily Minor Action Until the end of the encounter your attacks ignore any resistance of 10 or lower 680 Head Slot Circlet of Second Chances Daily - Reroll one saving throw 0 Neck Slot Cloak of the Walking Wounded Fort, Ref, and Will AC +1; If you second wind while bloodied you can expend two healing surges instead of one gaining hit points for both 840 Wait Slot Muleback Harness When determining your normal load, heavy load, or max drag load treat your strength score as 5 points higher 520 Wondrous Item Bag of Holding Up to 200 lbs or 20 cubic feet in volume. Bag always weighs 1 pound 1000 Wondrous Item Bridle of Conjuration Daily standard action conjure a riding horse for 12 hours or until reduced to zero or fewer hit points 840 Consumables Potion of Healing Spend a surge gain 10 hit points 50 Consumables Potion of Healing Spend a surge gain 10 hit points 50 Consumables Potion of Healing Spend a surge gain 10 hit points 50 Consumables Potion of Healing Spend a surge gain 10 hit points 50 TOTAL 9985 -neg [/QUOTE]
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