Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
6/30/08 update: Necromancer class (work in progress)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BendBars/LiftGates" data-source="post: 4285890" data-attributes="member: 58779"><p>I like this. It's clear that you put a lot of time into it, and I definitely appreciate the clear formatting and professional presentation.</p><p></p><p>Here are my notes so far (more later).</p><p></p><p>Shadow Shield (level 2 utility spell) seems too much of an obvious choice. An encounter power that grants a flat bonus to AC for the rest of the encounter? There's no real encouragement to use this power tactically. You're shooting yourself in the foot if you don't launch it off as fast as possible in every encounter. I'd rather see it as a daily power that grants an AC bonus for an encounter or as an encounter ability that is maybe not so statically reliable.</p><p></p><p>Enduring hex (level 3 encounter). What does this power do? From what I read it looks like it only inflicts damage once, then is over. What is supposed to endure?</p><p></p><p>Siphon Life (level 2 utility). For a power that can only be used once per day, I would wish for this to be more beneficial. You already spent a healing surge making that minion, so to destroy it just so that you can spend another healing surge with a bonus to the healing seems not worth it. I say give the Necromancer the healing surge from the minion back as a spent surge plus bonus healing.</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4285890, member: 58779"] I like this. It's clear that you put a lot of time into it, and I definitely appreciate the clear formatting and professional presentation. Here are my notes so far (more later). Shadow Shield (level 2 utility spell) seems too much of an obvious choice. An encounter power that grants a flat bonus to AC for the rest of the encounter? There's no real encouragement to use this power tactically. You're shooting yourself in the foot if you don't launch it off as fast as possible in every encounter. I'd rather see it as a daily power that grants an AC bonus for an encounter or as an encounter ability that is maybe not so statically reliable. Enduring hex (level 3 encounter). What does this power do? From what I read it looks like it only inflicts damage once, then is over. What is supposed to endure? Siphon Life (level 2 utility). For a power that can only be used once per day, I would wish for this to be more beneficial. You already spent a healing surge making that minion, so to destroy it just so that you can spend another healing surge with a bonus to the healing seems not worth it. I say give the Necromancer the healing surge from the minion back as a spent surge plus bonus healing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
6/30/08 update: Necromancer class (work in progress)
Top