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6-8 Encounter Adventuring Day as the Key to Combat as Sport/War in 5e
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<blockquote data-quote="OB1" data-source="post: 6810180" data-attributes="member: 6796241"><p>[MENTION=6787650]Hemlock[/MENTION] - Yes, I think I agree in principal here, where I think we may differ is that I'm okay with the possibility of a boring encounter as long as it's resolved quickly (say 1 or 2 rounds of combat) as long as it has the possibility of being something more. </p><p></p><p>So in your Displacer Beast scenario above, I could see this being tough if the monk, while scouting, blows a check and has to face them without the rest of the party, or the Displacer Beasts win initative and score a crit on their first attack, or one sneaks away and alerts the Hobgoblins.</p><p></p><p>And the more of these types of encounters that you throw at a party, the more likely that the dice go against them and something unintended happens. The party thinks, "ah it's just a couple of guards, we can take them" and then something goes horribly wrong, making them wish they had snuck around the guards instead.</p></blockquote><p></p>
[QUOTE="OB1, post: 6810180, member: 6796241"] [MENTION=6787650]Hemlock[/MENTION] - Yes, I think I agree in principal here, where I think we may differ is that I'm okay with the possibility of a boring encounter as long as it's resolved quickly (say 1 or 2 rounds of combat) as long as it has the possibility of being something more. So in your Displacer Beast scenario above, I could see this being tough if the monk, while scouting, blows a check and has to face them without the rest of the party, or the Displacer Beasts win initative and score a crit on their first attack, or one sneaks away and alerts the Hobgoblins. And the more of these types of encounters that you throw at a party, the more likely that the dice go against them and something unintended happens. The party thinks, "ah it's just a couple of guards, we can take them" and then something goes horribly wrong, making them wish they had snuck around the guards instead. [/QUOTE]
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6-8 Encounter Adventuring Day as the Key to Combat as Sport/War in 5e
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