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6-8 Encounter Adventuring Day as the Key to Combat as Sport/War in 5e
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<blockquote data-quote="Pickles III" data-source="post: 6810792" data-attributes="member: 6793942"><p>I like the idea & I definitely like combat as sport. I agree it is used by people who seem to be saying "my make believe toon risks his imaginary life every time I play while your just want to have fun".</p><p></p><p>Referring to your earlier post a lot of the problems come from noone really knowing what anyone else means when they use the terms. </p><p></p><p>For me sport is leaping into every fight because well it's fun. PC are tough & I spent most of my time figuring out my abilities etc with combat in mind so do it.</p><p></p><p>Combat as war however has combat being dangerous & more importantly not especially fun. Getting it over faster or avoiding it altogether or at least mitigating some of the danger is more entertaining than fighting. </p><p></p><p>4e epitomises the sport style & 5e is well suited to the war style. Oddly AL play (or LFR as was) seems to suit the sport style better as you have very little lattitude regarding combats in that format. One counter issue being the length of 4e combats. </p><p></p><p>Other people indubitably understand the terms differently</p><p></p><p></p><p></p><p>Like OB1. I don't really see the choice as being all on the side of the players. And real risk does not need to be there. It can be more about doing cool things (spinning back fist KOs) rather than facing difficult challenges. </p><p></p><p>Combat in RPGs covers far more than just challenging players & fun comes from far more things than just surviving risky situations. For me measuring out resources is not especially fun so minor attritional encounters bore me. Showing off my cool power is fun especially if it can be done creatively.</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6810792, member: 6793942"] I like the idea & I definitely like combat as sport. I agree it is used by people who seem to be saying "my make believe toon risks his imaginary life every time I play while your just want to have fun". Referring to your earlier post a lot of the problems come from noone really knowing what anyone else means when they use the terms. For me sport is leaping into every fight because well it's fun. PC are tough & I spent most of my time figuring out my abilities etc with combat in mind so do it. Combat as war however has combat being dangerous & more importantly not especially fun. Getting it over faster or avoiding it altogether or at least mitigating some of the danger is more entertaining than fighting. 4e epitomises the sport style & 5e is well suited to the war style. Oddly AL play (or LFR as was) seems to suit the sport style better as you have very little lattitude regarding combats in that format. One counter issue being the length of 4e combats. Other people indubitably understand the terms differently Like OB1. I don't really see the choice as being all on the side of the players. And real risk does not need to be there. It can be more about doing cool things (spinning back fist KOs) rather than facing difficult challenges. Combat in RPGs covers far more than just challenging players & fun comes from far more things than just surviving risky situations. For me measuring out resources is not especially fun so minor attritional encounters bore me. Showing off my cool power is fun especially if it can be done creatively. [/QUOTE]
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6-8 Encounter Adventuring Day as the Key to Combat as Sport/War in 5e
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