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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="Rofel Wodring" data-source="post: 7405967" data-attributes="member: 6873189"><p>Look, I've done more than my share trying to set up situations where a player will try to use something other than Eldritch Blast or waste it with their crossbow (or at least make the experience exciting, like being graphic with the description), but all the same a lot of players realize that if their probable actions have a 1-to-1 or 1-to-2 correspondence with what's available they get bored or frustrated.</p><p></p><p>I seriously can't tell you how many times as a DM for various D&D games I've seen eyelids start to droop (especially with newer or more casual players) the 4th or so time they use their best At-Will ability in a single combat. When I was running 4E D&D games, I NEVER ran a game that started at less than level 7.</p><p></p><p>I'd be happier with a resource system that didn't, when it was firing on all cylinders, force people to be stingy with their most exciting abilities and default to using seriously weak beer abilities. That D&D thinks eschewing this necessarily will lead to a five-minute workday (its justification for implementing such a problematic system) reveals more about its lack of imagination than any hard dichotomy.</p><p></p><p></p><p></p><p>Look, I've played a lot of 5E D&D. I like the game a lot. I played since it first came out and I play a combination of home, online, and AL games an average of 8 hours every week. I even wrote a 150-page guide for a class of it. You even gave me XP on it.</p><p></p><p>I have, however, not DMed a lot of 5E D&D. That's there for full disclosure. Though maybe I should have been more dissembling if I knew people were going to try to No True Scotsman me on this.</p><p></p><p>I'd try that the other way around; the 6-8 encounter workday is what makes hit point bloat necessary. If you did that many encounters but they ended up in 1 or 2-round Rocket Launcher Tag battles, I think it'd only further reveal the schedule to be a narrative farce.</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7405967, member: 6873189"] Look, I've done more than my share trying to set up situations where a player will try to use something other than Eldritch Blast or waste it with their crossbow (or at least make the experience exciting, like being graphic with the description), but all the same a lot of players realize that if their probable actions have a 1-to-1 or 1-to-2 correspondence with what's available they get bored or frustrated. I seriously can't tell you how many times as a DM for various D&D games I've seen eyelids start to droop (especially with newer or more casual players) the 4th or so time they use their best At-Will ability in a single combat. When I was running 4E D&D games, I NEVER ran a game that started at less than level 7. I'd be happier with a resource system that didn't, when it was firing on all cylinders, force people to be stingy with their most exciting abilities and default to using seriously weak beer abilities. That D&D thinks eschewing this necessarily will lead to a five-minute workday (its justification for implementing such a problematic system) reveals more about its lack of imagination than any hard dichotomy. Look, I've played a lot of 5E D&D. I like the game a lot. I played since it first came out and I play a combination of home, online, and AL games an average of 8 hours every week. I even wrote a 150-page guide for a class of it. You even gave me XP on it. I have, however, not DMed a lot of 5E D&D. That's there for full disclosure. Though maybe I should have been more dissembling if I knew people were going to try to No True Scotsman me on this. I'd try that the other way around; the 6-8 encounter workday is what makes hit point bloat necessary. If you did that many encounters but they ended up in 1 or 2-round Rocket Launcher Tag battles, I think it'd only further reveal the schedule to be a narrative farce. [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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