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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="Li Shenron" data-source="post: 7406061" data-attributes="member: 1465"><p>I agree with this, but also <em>any</em> fixed number of encounters goes against the freedom of narrative. The "daily budget" of abilities really shouldn't get in the way of the story featuring both sparse encounters on some days, and some "battle days" as well, particularly when nearing the end of an adventure. I think it's quite common in fiction to have a story that starts with an occasional fight or two, then building up to a climax with a lot of fighting in a short time (whether a single big fight, or a lots of consecutive ones).</p><p></p><p>I also think there is a general flaw in the whole discussion tho... I don't know how you run your games, but I definitely do not normally force-feed encounters to my PCs. Yes, sometimes they are followed and attacked purposefully, and sometimes there are random encounters that seem unavoidable. But in general, it is the PCs who decide whether to get into trouble one more time for the day (by continuing exploration of a dangerous area, inflitrating an enemy base, or engage someone in combat) or to call it quit and seek some rest. I don't always let them choose freely, but <em>in general</em> I think <strong>the players have more control over the number of encounters than I have as a DM</strong>!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7406061, member: 1465"] I agree with this, but also [I]any[/I] fixed number of encounters goes against the freedom of narrative. The "daily budget" of abilities really shouldn't get in the way of the story featuring both sparse encounters on some days, and some "battle days" as well, particularly when nearing the end of an adventure. I think it's quite common in fiction to have a story that starts with an occasional fight or two, then building up to a climax with a lot of fighting in a short time (whether a single big fight, or a lots of consecutive ones). I also think there is a general flaw in the whole discussion tho... I don't know how you run your games, but I definitely do not normally force-feed encounters to my PCs. Yes, sometimes they are followed and attacked purposefully, and sometimes there are random encounters that seem unavoidable. But in general, it is the PCs who decide whether to get into trouble one more time for the day (by continuing exploration of a dangerous area, inflitrating an enemy base, or engage someone in combat) or to call it quit and seek some rest. I don't always let them choose freely, but [I]in general[/I] I think [B]the players have more control over the number of encounters than I have as a DM[/B]! [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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