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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="GameOgre" data-source="post: 7406260" data-attributes="member: 57914"><p>Strangely I to have DMed those role playing games as well and each one of them has the same issues as 5E.</p><p></p><p>If you run a huge mega encounter in Pathfinder and the Wizard blows her spells to get the party through it (regardless of if she needed to or not) guess what? She is out of spells and effectively reduced till she can regain her spells. If she does this one the first difficult encounter of the day in Rise of the Runelords or whatever adventure path im running she has a looong wait. </p><p></p><p>so the issue is either: Your encounters are not ranked right for your party, the wizard is too spell crazed and blew it all too soon or maybe the player is playing the wrong class. Loads of players hate the resource management of spellcasting.</p><p></p><p>Now on to the theory crafting you seem to be wanting. (Note im not even going to touch the loads of players want to do something besides swing a sword and firebolt every round) </p><p></p><p>So you want wizards who can go nova on several encounters to still have their spells left afterwards? You want them to have lower level spells and just loads more of them or ........your fine with higher level spells just more of them? I am not grasping what system you want instead.</p><p></p><p>What I would like for you to do is point out things in Pathfinder or 3E (D&D or copy of it) that worked better.</p><p></p><p>Or was this mostly about 4E? I their encounter. Daily and at will powers were indeed more balanced especially over the long haul but then again it has many issues all it's own.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 7406260, member: 57914"] Strangely I to have DMed those role playing games as well and each one of them has the same issues as 5E. If you run a huge mega encounter in Pathfinder and the Wizard blows her spells to get the party through it (regardless of if she needed to or not) guess what? She is out of spells and effectively reduced till she can regain her spells. If she does this one the first difficult encounter of the day in Rise of the Runelords or whatever adventure path im running she has a looong wait. so the issue is either: Your encounters are not ranked right for your party, the wizard is too spell crazed and blew it all too soon or maybe the player is playing the wrong class. Loads of players hate the resource management of spellcasting. Now on to the theory crafting you seem to be wanting. (Note im not even going to touch the loads of players want to do something besides swing a sword and firebolt every round) So you want wizards who can go nova on several encounters to still have their spells left afterwards? You want them to have lower level spells and just loads more of them or ........your fine with higher level spells just more of them? I am not grasping what system you want instead. What I would like for you to do is point out things in Pathfinder or 3E (D&D or copy of it) that worked better. Or was this mostly about 4E? I their encounter. Daily and at will powers were indeed more balanced especially over the long haul but then again it has many issues all it's own. [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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