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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="Mistwell" data-source="post: 7406519" data-attributes="member: 2525"><p>I have found what you just said to be false in practice, in my games. I have found many, MANY ways to challenge the player characters in practice where a single encounter all by itself is not a challenge, but only the accumulation of many encounters is the challenge, and the players for a variety of reasons don't take a bunch of rests in between those encounters. I am sorry you have not played games like that, but we have many times.</p><p></p><p>I have no issue believing you have had the experience you described.</p><p></p><p>I have a real issue with you declaring for everyone that there is only one way to challenge the players, and it's the way you've experienced. There is a major difference between, "Here is what I've found in the games I've played" and "Here is a universal truth for all games". The later is just plain false.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7406519, member: 2525"] I have found what you just said to be false in practice, in my games. I have found many, MANY ways to challenge the player characters in practice where a single encounter all by itself is not a challenge, but only the accumulation of many encounters is the challenge, and the players for a variety of reasons don't take a bunch of rests in between those encounters. I am sorry you have not played games like that, but we have many times. I have no issue believing you have had the experience you described. I have a real issue with you declaring for everyone that there is only one way to challenge the players, and it's the way you've experienced. There is a major difference between, "Here is what I've found in the games I've played" and "Here is a universal truth for all games". The later is just plain false. [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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