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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="cooperjer" data-source="post: 7406734" data-attributes="member: 6862150"><p>I've only run Red Hand of Doom, Princes of the Apocalypse, and Cat & Mouse, and Tomb of Tiberesh. Red Hand of Doom is a bit of a sandbox and made with 3.5 rules, so it's hard to judge from it. Princes of the Apocalypse has a lot of dungeon crawl. This allows characters to choose when to take a short or long rest if they can lock themselves in a room. The dungeons do have random encounter tables to roll on, but I like to take guidance from some on this forum and use NPCs as a way to increase risk. Thus there have been a few times I ignore the random encounter roll and have one anyway. In addition, the bard has Tiny Hut, which allows a long rest without interruption. This isn't to say NPCs walking through the dungeon don't notice the hut. In some cases they do notice the hut and make ambush arrangements for when something emerges from it. The Cat & Mouse adventure is for low levels (1 - 2) and takes place in several locations in a city. This allows characters to escape a bad situation, rest and try again. Tomb of Tiberesh (2-3) is a tomb raider style of adventure with little in the line of wandering monsters. Characters can rest just about anywhere. If I wanted to throw some wander monster beetles or other insects it would have been appropriate.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7406734, member: 6862150"] I've only run Red Hand of Doom, Princes of the Apocalypse, and Cat & Mouse, and Tomb of Tiberesh. Red Hand of Doom is a bit of a sandbox and made with 3.5 rules, so it's hard to judge from it. Princes of the Apocalypse has a lot of dungeon crawl. This allows characters to choose when to take a short or long rest if they can lock themselves in a room. The dungeons do have random encounter tables to roll on, but I like to take guidance from some on this forum and use NPCs as a way to increase risk. Thus there have been a few times I ignore the random encounter roll and have one anyway. In addition, the bard has Tiny Hut, which allows a long rest without interruption. This isn't to say NPCs walking through the dungeon don't notice the hut. In some cases they do notice the hut and make ambush arrangements for when something emerges from it. The Cat & Mouse adventure is for low levels (1 - 2) and takes place in several locations in a city. This allows characters to escape a bad situation, rest and try again. Tomb of Tiberesh (2-3) is a tomb raider style of adventure with little in the line of wandering monsters. Characters can rest just about anywhere. If I wanted to throw some wander monster beetles or other insects it would have been appropriate. [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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