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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="Jonathon Robinson" data-source="post: 7407153" data-attributes="member: 6950524"><p>Wait, do you mean run a small number of encounters, most of which are high difficulty, or do you mean continue to run 6-8 encounters but run fewer high difficulty ones?</p><p></p><p>I tried the former with my overpowered group and it only exacerbated the problem. More difficult encounters meant the players tried to find more rest opportunities and the 15 minute workday became a 5 minute workday. When I switched to the latter I found the group did more role-play because not every encounter was a death-match and they tried to find opportunities to conserve their best powers.</p><p></p><p>Both are valid approaches. If you want a more combat oriented game, go with 2-4 higher difficulty encounters. If you want a more role-play focused game, go with 6-8 easier encounters. I find mixing it up within the same group can be fun too.</p></blockquote><p></p>
[QUOTE="Jonathon Robinson, post: 7407153, member: 6950524"] Wait, do you mean run a small number of encounters, most of which are high difficulty, or do you mean continue to run 6-8 encounters but run fewer high difficulty ones? I tried the former with my overpowered group and it only exacerbated the problem. More difficult encounters meant the players tried to find more rest opportunities and the 15 minute workday became a 5 minute workday. When I switched to the latter I found the group did more role-play because not every encounter was a death-match and they tried to find opportunities to conserve their best powers. Both are valid approaches. If you want a more combat oriented game, go with 2-4 higher difficulty encounters. If you want a more role-play focused game, go with 6-8 easier encounters. I find mixing it up within the same group can be fun too. [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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