Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 Encounters a long rest is, actually, a pretty problematic idea.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AmerginLiath" data-source="post: 7407214" data-attributes="member: 777"><p>I absolutely am NOT trying to Edition War here, but I note that the OP mentioned only D&D experience from 3e onwards. That strikes me as important to this question, because there are assumptions within the ruleset beyond the rules themselves, as well as matters of zeitgeist that inform how different game systems are played. I’ve noticed that, because 5e is a remix of sorts of the assumptions of multiple versions of the game, those who were introduced to the brand with different rule sets think of underlying assumptions very differently.</p><p></p><p>As someone who started in 1st Edition and still laughs at how I played 3e by 2nd Edition assumptions well into 3.5, I wouldn’t imagine having fewer than a dozen encounters per day — how else could a dungeon level be plausibly clearedor the area around a campsite be plausible secured? The issue about standard attacks strikes me that attacks have (in the text) been standardized in categories and thus treated accordingly.</p><p></p><p>You don’t need to firebolt every turn or encounter any more than you need to swing your sword. That same action can be used to pull a bookcase down on a group of goblins or to set fire with your torch to the rug that the skeletons are standing upon. The action economy and action taxonomy are toolsets for the DM to use to fit players’ ideas into a sequence that can be rolled for or against, it’s not meant as a straight jacket of specifically limited options of programmed algorithms.</p><p></p><p>The attribute check on down is designed in 5e to offered a free reign of player options to interact with the environment (consider how some classes even are built to benefit with this, as is the very Advantage/Disadvantage system). Outside of a white box battlefield, one is never limited to spam the “I stab him with my sword” “I shoot a fire bolt” virtual button (and it’s part of the DM’s job to teach this if the players aren’t fully understanding their total freedom).</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7407214, member: 777"] I absolutely am NOT trying to Edition War here, but I note that the OP mentioned only D&D experience from 3e onwards. That strikes me as important to this question, because there are assumptions within the ruleset beyond the rules themselves, as well as matters of zeitgeist that inform how different game systems are played. I’ve noticed that, because 5e is a remix of sorts of the assumptions of multiple versions of the game, those who were introduced to the brand with different rule sets think of underlying assumptions very differently. As someone who started in 1st Edition and still laughs at how I played 3e by 2nd Edition assumptions well into 3.5, I wouldn’t imagine having fewer than a dozen encounters per day — how else could a dungeon level be plausibly clearedor the area around a campsite be plausible secured? The issue about standard attacks strikes me that attacks have (in the text) been standardized in categories and thus treated accordingly. You don’t need to firebolt every turn or encounter any more than you need to swing your sword. That same action can be used to pull a bookcase down on a group of goblins or to set fire with your torch to the rug that the skeletons are standing upon. The action economy and action taxonomy are toolsets for the DM to use to fit players’ ideas into a sequence that can be rolled for or against, it’s not meant as a straight jacket of specifically limited options of programmed algorithms. The attribute check on down is designed in 5e to offered a free reign of player options to interact with the environment (consider how some classes even are built to benefit with this, as is the very Advantage/Disadvantage system). Outside of a white box battlefield, one is never limited to spam the “I stab him with my sword” “I shoot a fire bolt” virtual button (and it’s part of the DM’s job to teach this if the players aren’t fully understanding their total freedom). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 Encounters a long rest is, actually, a pretty problematic idea.
Top