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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="Rhenny" data-source="post: 7407540" data-attributes="member: 18333"><p>The key is to make sure the PCs don't actually know when and how difficult the last encounter will be. </p><p></p><p>And, as long as the party can sneak in that hour rest, they should. I don't see anything wrong with</p><p>Resting when needed. I do it all the time in real life. Lol. </p><p></p><p>Funny thing happened when we played Lost Mines of Phandelver and entered the Wave Echo Cave. We explored deep into cave had only 3 encounters before by sheer luck we found the boss room. It surprised the heck out of us. We rested one time before that and when we had to run because we could not handle the boss fight (and a few other toughies who heard the commotion) we had to rest again. My character had to use Rope Trick both times to allow us to hide and rest. We were challenged, we had fun, we survived (barely), and my pc had to keep 2 second level spells in reserve to allow us the escape and rest.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7407540, member: 18333"] The key is to make sure the PCs don't actually know when and how difficult the last encounter will be. And, as long as the party can sneak in that hour rest, they should. I don't see anything wrong with Resting when needed. I do it all the time in real life. Lol. Funny thing happened when we played Lost Mines of Phandelver and entered the Wave Echo Cave. We explored deep into cave had only 3 encounters before by sheer luck we found the boss room. It surprised the heck out of us. We rested one time before that and when we had to run because we could not handle the boss fight (and a few other toughies who heard the commotion) we had to rest again. My character had to use Rope Trick both times to allow us to hide and rest. We were challenged, we had fun, we survived (barely), and my pc had to keep 2 second level spells in reserve to allow us the escape and rest. [/QUOTE]
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Community
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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