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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="CM" data-source="post: 7407802" data-attributes="member: 18340"><p>I never paid attention to those guidelines, and chances are you'd be OK ignoring them as well. If the party is just exploring a ruin with nothing pressing them for time, there's no reason they shouldn't be as safe as possible, and trying to artificially boost encounter numbers is silly.</p><p></p><p>On the other hand, if the party always has enough other goals occupying their thoughts that they will want to move quickly, they're naturally going to take more risks.</p><p></p><p>Throw in at least a rumor or two that appeals to each character. Maybe the paladin hears about some injustice that needs to be righted, or the ranger/druid hears about woodlands being clearcut by orcs, or the cleric hears rumors about a recovered relic, or the wizard hears about a spellbook auction in the next town over.</p><p></p><p>Nobody's going to ever want to rest anymore.</p></blockquote><p></p>
[QUOTE="CM, post: 7407802, member: 18340"] I never paid attention to those guidelines, and chances are you'd be OK ignoring them as well. If the party is just exploring a ruin with nothing pressing them for time, there's no reason they shouldn't be as safe as possible, and trying to artificially boost encounter numbers is silly. On the other hand, if the party always has enough other goals occupying their thoughts that they will want to move quickly, they're naturally going to take more risks. Throw in at least a rumor or two that appeals to each character. Maybe the paladin hears about some injustice that needs to be righted, or the ranger/druid hears about woodlands being clearcut by orcs, or the cleric hears rumors about a recovered relic, or the wizard hears about a spellbook auction in the next town over. Nobody's going to ever want to rest anymore. [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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