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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="Sacrosanct" data-source="post: 7408319" data-attributes="member: 15700"><p>With the caveat that I've obviously never played every RPG out there, I will say I have never played a TTRPG as the GM/DM that didn't require work. Plently of prep work. Not only by knowing the rules, but preparing the adventure itself. Even if I never changed anything in it, but just picked up an existing adventure to run. A DM needs to read it thoroughly, be aware of how his or her players like to play, and be thinking of how those players might do things in the various parts of the adventure that aren't spelled out. Even in AL when you don't know the players, the DM needs to plan for things that may pop up. The DM also needs to keep things organized and incorporate players into the game. I.e., make an effort to include parts of the game that appeals to all of the players at the table. </p><p></p><p>The DM does way more work than the players do, but that's why the DM has freedom to make rulings. If someone doesn't want to put work in to be a DM, then perhaps a boardgame is better suited, where many of those decision points don't happen.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7408319, member: 15700"] With the caveat that I've obviously never played every RPG out there, I will say I have never played a TTRPG as the GM/DM that didn't require work. Plently of prep work. Not only by knowing the rules, but preparing the adventure itself. Even if I never changed anything in it, but just picked up an existing adventure to run. A DM needs to read it thoroughly, be aware of how his or her players like to play, and be thinking of how those players might do things in the various parts of the adventure that aren't spelled out. Even in AL when you don't know the players, the DM needs to plan for things that may pop up. The DM also needs to keep things organized and incorporate players into the game. I.e., make an effort to include parts of the game that appeals to all of the players at the table. The DM does way more work than the players do, but that's why the DM has freedom to make rulings. If someone doesn't want to put work in to be a DM, then perhaps a boardgame is better suited, where many of those decision points don't happen. [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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