Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 Encounters a long rest is, actually, a pretty problematic idea.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7408405" data-attributes="member: 6801845"><p>I agree, and if I'm not making it clear then let me rephrase.</p><p></p><p>IMHO D&D is too complex to have one set of rules that will fit everyone and every situation. I realize that may not work for everyone. I don't see how you could have the flexibility and freedom we're given by this edition and <em>not</em> require a lot of DM tweaking and adjustments to fit individual groups and styles. The fact that there's a lot of variation from table to table is a design feature, not a flaw.</p><p></p><p>I've run for multiple groups now and even though we used the same character build guidlines and approximately same number of magic items, I had to adjust the games for each group. Party composition, tactics, builds, all make a difference. </p><p>Throw in the extra complexity from:</p><ul> <li data-xf-list-type="ul">number of players</li> <li data-xf-list-type="ul">whether or not you allow feats</li> <li data-xf-list-type="ul">multi-classing</li> <li data-xf-list-type="ul">use standard point buy or roll 3d6 place in order</li> <li data-xf-list-type="ul">no magic items or load 'em up until they look like Christmas trees</li> <li data-xf-list-type="ul">party and character optimization</li> <li data-xf-list-type="ul">playstyle preference of meat grinder vs just having fun rolling dice and kicking ass</li> <li data-xf-list-type="ul">etc...</li> </ul><p>How would it be possible to come up with encounter XP budget and guidelines to fit everyone?</p><p></p><p>Guidelines are just that, guidelines. Whether it's the encounter XP budget that needs to be adjusted for different groups, the number of encounters per day that make sense for your group and your style, stealth, modules or any number of other things. This devs made the wise decision to emphasize rulings and DM agency over rules.</p><p></p><p>However I apologize if I ever imply that someone is running their game wrong as long as they and their group are having fun. I just get tired of hearing that the game is broken because it doesn't do the impossible.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7408405, member: 6801845"] I agree, and if I'm not making it clear then let me rephrase. IMHO D&D is too complex to have one set of rules that will fit everyone and every situation. I realize that may not work for everyone. I don't see how you could have the flexibility and freedom we're given by this edition and [I]not[/I] require a lot of DM tweaking and adjustments to fit individual groups and styles. The fact that there's a lot of variation from table to table is a design feature, not a flaw. I've run for multiple groups now and even though we used the same character build guidlines and approximately same number of magic items, I had to adjust the games for each group. Party composition, tactics, builds, all make a difference. Throw in the extra complexity from: [LIST] [*]number of players [*]whether or not you allow feats [*]multi-classing [*]use standard point buy or roll 3d6 place in order [*]no magic items or load 'em up until they look like Christmas trees [*]party and character optimization [*]playstyle preference of meat grinder vs just having fun rolling dice and kicking ass [*]etc... [/LIST] How would it be possible to come up with encounter XP budget and guidelines to fit everyone? Guidelines are just that, guidelines. Whether it's the encounter XP budget that needs to be adjusted for different groups, the number of encounters per day that make sense for your group and your style, stealth, modules or any number of other things. This devs made the wise decision to emphasize rulings and DM agency over rules. However I apologize if I ever imply that someone is running their game wrong as long as they and their group are having fun. I just get tired of hearing that the game is broken because it doesn't do the impossible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 Encounters a long rest is, actually, a pretty problematic idea.
Top