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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="Oofta" data-source="post: 7409717" data-attributes="member: 6801845"><p>I rarely use mods, but here's my perspective. For 80% or more of the people that purchase mods, it would just be extra bloat that they don't need or ignore (even if they could use it). So for publishers it's just extra page count. Even a few extra pages can really cut into profit margin. In addition, much of the advice that could be added to modules is already in the DMG.</p><p></p><p>So a different approach is to support podcasts, blogs and other online resources where people can go to find help. This forum is one of those resources and hopefully we occasionally provide good advice. Maybe.</p><p></p><p>But the other side of that is that there is no science, no set of instructions that will work for everyone. Adding in advice and alternatives would probably take significant effort for relatively little gain. Getting the feel for encounter building and balance simply takes experience with plenty of trial and error. I don't think there are shortcuts for that. Groups, styles and implementations are so varied I don't think there could be a lot added. Mods are the outline, it's always going to a DM to adjust based on what happens and what will work for their group.</p><p></p><p>Maybe I just have too much sympathy for mod writers - if anyone reading this has written mods for publication wants to chime in please do!</p></blockquote><p></p>
[QUOTE="Oofta, post: 7409717, member: 6801845"] I rarely use mods, but here's my perspective. For 80% or more of the people that purchase mods, it would just be extra bloat that they don't need or ignore (even if they could use it). So for publishers it's just extra page count. Even a few extra pages can really cut into profit margin. In addition, much of the advice that could be added to modules is already in the DMG. So a different approach is to support podcasts, blogs and other online resources where people can go to find help. This forum is one of those resources and hopefully we occasionally provide good advice. Maybe. But the other side of that is that there is no science, no set of instructions that will work for everyone. Adding in advice and alternatives would probably take significant effort for relatively little gain. Getting the feel for encounter building and balance simply takes experience with plenty of trial and error. I don't think there are shortcuts for that. Groups, styles and implementations are so varied I don't think there could be a lot added. Mods are the outline, it's always going to a DM to adjust based on what happens and what will work for their group. Maybe I just have too much sympathy for mod writers - if anyone reading this has written mods for publication wants to chime in please do! [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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