Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 Encounters a long rest is, actually, a pretty problematic idea.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7409720" data-attributes="member: 996"><p>A fair chunk of what he's asking for could be done in one line, not even a column inch (just: difficulty for x PCs of y level, XP to award). Making it clear that a series of encounters should be taken on in one day could also be little more than how it's presented. It might not increase page count, at all. And, heck, if you need to cut an illo or two, or some superfluous world-building background, it'd be worth it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>There is a set of encounter guidelines in 5e. While I agree that DMing experience is better than depending on it, alone, seeing how they're used (or deviated from advisedly) in designing the adventure's encounters could only help. </p><p></p><p>And, just, in general "Ack! Bloat! XOMG! Page count!" is a little too facile and frequent an objection. Yes, 5e errs on the slide of a slow pace of release and a paucity of options, in general. No, that does not mean wanting a bit more in this or that area is automatically bad. </p><p></p><p> I'm pretty sure the XP you actually get - and the budget - are /before/ the multiple creature modifiers. So you can throw 6-8 medium-hard encounters pretty easily w/in a day's budget. </p><p></p><p>I'm really unsure about the logic of the multiplier, though. Yes, numbers clearly tell heavily thanks to BA so it makes sense for determining difficulty, but how it relates to the budget and XP gain could've gone either way (several ways?). :shrug: </p><p></p><p>Full disclosure: I end up not using the guidelines, myself, just throwing down whatever seems appropriate, and tweaking it on the fly... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7409720, member: 996"] A fair chunk of what he's asking for could be done in one line, not even a column inch (just: difficulty for x PCs of y level, XP to award). Making it clear that a series of encounters should be taken on in one day could also be little more than how it's presented. It might not increase page count, at all. And, heck, if you need to cut an illo or two, or some superfluous world-building background, it'd be worth it. ;) There is a set of encounter guidelines in 5e. While I agree that DMing experience is better than depending on it, alone, seeing how they're used (or deviated from advisedly) in designing the adventure's encounters could only help. And, just, in general "Ack! Bloat! XOMG! Page count!" is a little too facile and frequent an objection. Yes, 5e errs on the slide of a slow pace of release and a paucity of options, in general. No, that does not mean wanting a bit more in this or that area is automatically bad. I'm pretty sure the XP you actually get - and the budget - are /before/ the multiple creature modifiers. So you can throw 6-8 medium-hard encounters pretty easily w/in a day's budget. I'm really unsure about the logic of the multiplier, though. Yes, numbers clearly tell heavily thanks to BA so it makes sense for determining difficulty, but how it relates to the budget and XP gain could've gone either way (several ways?). :shrug: Full disclosure: I end up not using the guidelines, myself, just throwing down whatever seems appropriate, and tweaking it on the fly... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 Encounters a long rest is, actually, a pretty problematic idea.
Top