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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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<blockquote data-quote="Tony Vargas" data-source="post: 7410588" data-attributes="member: 996"><p>The difficulty ratings, like 'easy' or 'deadly' are what they are, they may not always live up or down to them, and they default to being for a party of 5 of a given level. So an encounter could, very simply, give it's nominal difficulty, for how big a party of what level it's intended, and it's XP value, so a line like "Easy for five 5th level characters, 1250 XP" would minimally cover it. </p><p>The adventure could also note which sets of encounters are expected to be taken on between rests, because (ack! on topic!), pacing maters to class & encounter balance, so if the adventure dials up some encounters because it expects only a few of them to be taken on between rests, noting that might be good, for instance. HotDQ, for instance, while otherwise horrible, did try to spell out that the party would have to choose between undertaking 'missions' and resting in the course of that first night.</p><p></p><p> Nod, but, really, if it's /that/ bad, there's no point putting encounters in the adventure, to begin with, since the DM will just have to build them for his party, anyway...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7410588, member: 996"] The difficulty ratings, like 'easy' or 'deadly' are what they are, they may not always live up or down to them, and they default to being for a party of 5 of a given level. So an encounter could, very simply, give it's nominal difficulty, for how big a party of what level it's intended, and it's XP value, so a line like "Easy for five 5th level characters, 1250 XP" would minimally cover it. The adventure could also note which sets of encounters are expected to be taken on between rests, because (ack! on topic!), pacing maters to class & encounter balance, so if the adventure dials up some encounters because it expects only a few of them to be taken on between rests, noting that might be good, for instance. HotDQ, for instance, while otherwise horrible, did try to spell out that the party would have to choose between undertaking 'missions' and resting in the course of that first night. Nod, but, really, if it's /that/ bad, there's no point putting encounters in the adventure, to begin with, since the DM will just have to build them for his party, anyway... [/QUOTE]
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6-8 Encounters a long rest is, actually, a pretty problematic idea.
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