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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Lazvon" data-source="post: 8768939" data-attributes="member: 33782"><p>Qué será, será</p><p>Whatever will be, will be.</p><p></p><p>The mechanics the game was designed around are for the majority to have a good time with I would guess. So, at many tables the 6-8 in whatever mix that means is probably what brings that table satisfaction.</p><p></p><p>The majority is the largest compromise of course. If folks decide that by aiming for the middle is what they wish to do and it brings them happiness, awesome for them! If they have a single 4-hour session of negotiating a succession plan for when a king is dying though, and they are so very satisfied they have met everything the lords of the lands (DM) have thrown at them… and at the end of the night everyone is grinning and happy to see whatever outcome they decided to make happen, actually happen… that is an incredible night they’ll remember for likely the rest of their lives - lives in my memory at least after a quarter of a century.</p><p></p><p>The rules and guidelines are there to make things that need them for balance and some level of fairness to be readable and understandable by all around the table to start from common ground for play. Everything else that happens in any given session is for the players and DM/GM to decide or at least see where things take them at whatever pace meets the majority of that table’s expectations.</p></blockquote><p></p>
[QUOTE="Lazvon, post: 8768939, member: 33782"] Qué será, será Whatever will be, will be. The mechanics the game was designed around are for the majority to have a good time with I would guess. So, at many tables the 6-8 in whatever mix that means is probably what brings that table satisfaction. The majority is the largest compromise of course. If folks decide that by aiming for the middle is what they wish to do and it brings them happiness, awesome for them! If they have a single 4-hour session of negotiating a succession plan for when a king is dying though, and they are so very satisfied they have met everything the lords of the lands (DM) have thrown at them… and at the end of the night everyone is grinning and happy to see whatever outcome they decided to make happen, actually happen… that is an incredible night they’ll remember for likely the rest of their lives - lives in my memory at least after a quarter of a century. The rules and guidelines are there to make things that need them for balance and some level of fairness to be readable and understandable by all around the table to start from common ground for play. Everything else that happens in any given session is for the players and DM/GM to decide or at least see where things take them at whatever pace meets the majority of that table’s expectations. [/QUOTE]
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