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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Paul Farquhar" data-source="post: 8768985" data-attributes="member: 6906155"><p>As you say in your opening, it's gamist. It assumes that the players' enjoyment of the game comes purely from the interaction of their character's stats with rules.</p><p></p><p>Last session, my players had an enjoyable encounter role-playing their character's first encounter with coffee. No dice where rolled, but fun was had, and it did not depend on anyone's class.</p><p></p><p>If all you are doing in the game is having combat, or pseudo-combat social interactions and skill challenges, then it might matter if some classes underperform. But this has never been all that D&D has been about, and hence why it might seem not to work if that is all you do.</p><p></p><p>Or you can have enjoyable encounters where dice <em>are</em> rolled, and they go badly. Sometimes the consequences of bad rolls can be more fun than good rolls.</p><p></p><p>Another encounter I had last session, the party spent ages trying to work out the best way to get tactical advantage over an NPC. That discussion took much longer than the actual combat, because what they didn't know was, he was well below them in terms of power. Encounters do not have to be balanced and fair for the players to enjoy them.</p><p></p><p>As a DM, I like characters with back-stories I can use to hook into the adventure, not characters with equally balanced power levels.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8768985, member: 6906155"] As you say in your opening, it's gamist. It assumes that the players' enjoyment of the game comes purely from the interaction of their character's stats with rules. Last session, my players had an enjoyable encounter role-playing their character's first encounter with coffee. No dice where rolled, but fun was had, and it did not depend on anyone's class. If all you are doing in the game is having combat, or pseudo-combat social interactions and skill challenges, then it might matter if some classes underperform. But this has never been all that D&D has been about, and hence why it might seem not to work if that is all you do. Or you can have enjoyable encounters where dice [I]are[/I] rolled, and they go badly. Sometimes the consequences of bad rolls can be more fun than good rolls. Another encounter I had last session, the party spent ages trying to work out the best way to get tactical advantage over an NPC. That discussion took much longer than the actual combat, because what they didn't know was, he was well below them in terms of power. Encounters do not have to be balanced and fair for the players to enjoy them. As a DM, I like characters with back-stories I can use to hook into the adventure, not characters with equally balanced power levels. [/QUOTE]
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