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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Iosue" data-source="post: 8769192" data-attributes="member: 6680772"><p>There are two things to consider:</p><p></p><p>Granted, the way it is worded in the DMG ("...how much XP that character is expected to earn in a day") is misleading. But because the table is explicitly an <em>adjusted XP</em> table, it can't be about how much XP is actually earned. Adjusted XP is only ever used as an encounter measurement.</p><p></p><p>Second, the Adventuring Day section is about giving the DM "a rough estimate of the adjusted XP value for encounters that the party can handle before the characters will need to take a long rest." Going over the threshold means going beyond what the characters can be expected to handle before needing a long rest. The game is not particularly prescriptive here, neither explicitly saying the threshold should be met, nor cautioning against going over it (though that would certainly be rough on the party). </p><p></p><p>At the same time, the math can be wonky. In our 6-level example, the Encounter XP thresholds/Adventuring Day XP fractions are rough! Easy Encounters are 13.33, Medium are 6.66, Hard are 4.44, and Deadly are 2.85. I don't think the game expects DMs to work out the exact configurations of encounters to hit the numbers exactly. But since going over the threshold would make it harder on the party, and the whole point of the table on p. 84 is so the DM can gauge the expected limits of what a party can handle, I can only assume, then, that getting near the number without going over is acceptable, and expected. After all, they know that most people are not going to be using this tool, but are going to be setting encounters to fit their story.</p></blockquote><p></p>
[QUOTE="Iosue, post: 8769192, member: 6680772"] There are two things to consider: Granted, the way it is worded in the DMG ("...how much XP that character is expected to earn in a day") is misleading. But because the table is explicitly an [I]adjusted XP[/I] table, it can't be about how much XP is actually earned. Adjusted XP is only ever used as an encounter measurement. Second, the Adventuring Day section is about giving the DM "a rough estimate of the adjusted XP value for encounters that the party can handle before the characters will need to take a long rest." Going over the threshold means going beyond what the characters can be expected to handle before needing a long rest. The game is not particularly prescriptive here, neither explicitly saying the threshold should be met, nor cautioning against going over it (though that would certainly be rough on the party). At the same time, the math can be wonky. In our 6-level example, the Encounter XP thresholds/Adventuring Day XP fractions are rough! Easy Encounters are 13.33, Medium are 6.66, Hard are 4.44, and Deadly are 2.85. I don't think the game expects DMs to work out the exact configurations of encounters to hit the numbers exactly. But since going over the threshold would make it harder on the party, and the whole point of the table on p. 84 is so the DM can gauge the expected limits of what a party can handle, I can only assume, then, that getting near the number without going over is acceptable, and expected. After all, they know that most people are not going to be using this tool, but are going to be setting encounters to fit their story. [/QUOTE]
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