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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Fanaelialae" data-source="post: 8769208" data-attributes="member: 53980"><p>There's another factor, which is that the 6-8 encounter day is a kludgy solution. Not just from a DMing standpoint of having to include that many encounters. That can be addressed in a number of ways, from varying the length of your encounter days, to using waves of enemies in order to combine multiple encounters into one.</p><p></p><p>The issue, which I've witnessed on multiple occasions in my own games, is that the fighter's longevity (their alleged advantage over the wizard's "limited" spell slots) is contingent on luck.</p><p></p><p>I've seen front-line fighters eat a string of bad crits in the first encounter or three, and be forced into a second-rate backline role for the rest of the adventure day because they were out of hit dice and the party didn't have sufficient healing left to give them back a meaningful quantity of HP. I wouldn't say it's common, but I've seen it happen quite a few times and it really isn't a pretty sight.</p><p></p><p>It goes back to one of my fundamental criticisms of the 5e fighter, which is that even within their expected role, they aren't provided with great tools to accomplish their job. It's often just glossed over by a life cleric or the DM opting not to provoke opportunity attacks. (After the early levels, the damage from one attack isn't much of a deterrent from having monsters peel off to punish the back line, but most DMs, including your's truly, generally ignore that reality and choose to have the monster try to pound on the fighter. Mostly because otherwise the fighter will feel pretty useless, IME.)</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8769208, member: 53980"] There's another factor, which is that the 6-8 encounter day is a kludgy solution. Not just from a DMing standpoint of having to include that many encounters. That can be addressed in a number of ways, from varying the length of your encounter days, to using waves of enemies in order to combine multiple encounters into one. The issue, which I've witnessed on multiple occasions in my own games, is that the fighter's longevity (their alleged advantage over the wizard's "limited" spell slots) is contingent on luck. I've seen front-line fighters eat a string of bad crits in the first encounter or three, and be forced into a second-rate backline role for the rest of the adventure day because they were out of hit dice and the party didn't have sufficient healing left to give them back a meaningful quantity of HP. I wouldn't say it's common, but I've seen it happen quite a few times and it really isn't a pretty sight. It goes back to one of my fundamental criticisms of the 5e fighter, which is that even within their expected role, they aren't provided with great tools to accomplish their job. It's often just glossed over by a life cleric or the DM opting not to provoke opportunity attacks. (After the early levels, the damage from one attack isn't much of a deterrent from having monsters peel off to punish the back line, but most DMs, including your's truly, generally ignore that reality and choose to have the monster try to pound on the fighter. Mostly because otherwise the fighter will feel pretty useless, IME.) [/QUOTE]
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