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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="DND_Reborn" data-source="post: 8769709" data-attributes="member: 6987520"><p>Why do people keep thinking the game is about resource depletion? Sure, it is part of the game naturally, but that isn't what encounters are about.</p><p></p><p>Resources are there to be used or not as needed by the encounter, keeping in mind those resources <em>might</em> be needed later. That is the choice players have to make: now or later? (Of course, later might not come if they <em>aren't</em> used now, lol! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Why would players riot? Riot against what??</p><p></p><p>Anyway, the "adventuring day" is unnecessary and pointless. At best it is a guideline for inexperienced DMs to help them gauge encounter difficulty and understand what is likely a party can reasonably handle. However, there are <em>so many</em> variables, it is a very loose gauge at that.</p><p></p><p>I mean, really, how "necessary" is it to follow such guidelines when nearly 60% of the poll doesn't even bother with it? I mean, I know this is a small sample, and more experienced DMs are less likely to bother with it, and IME newer DMs often have never read about it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8769709, member: 6987520"] Why do people keep thinking the game is about resource depletion? Sure, it is part of the game naturally, but that isn't what encounters are about. Resources are there to be used or not as needed by the encounter, keeping in mind those resources [I]might[/I] be needed later. That is the choice players have to make: now or later? (Of course, later might not come if they [I]aren't[/I] used now, lol! ;) ) Why would players riot? Riot against what?? Anyway, the "adventuring day" is unnecessary and pointless. At best it is a guideline for inexperienced DMs to help them gauge encounter difficulty and understand what is likely a party can reasonably handle. However, there are [I]so many[/I] variables, it is a very loose gauge at that. I mean, really, how "necessary" is it to follow such guidelines when nearly 60% of the poll doesn't even bother with it? I mean, I know this is a small sample, and more experienced DMs are less likely to bother with it, and IME newer DMs often have never read about it. [/QUOTE]
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