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*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Flamestrike" data-source="post: 8769938" data-attributes="member: 6788736"><p>Hahahaha. Literally <em>everything </em>in <em>every </em>adventure is contrived. A DM literally sits down during the week and contrives the whole adventure! He draws the map, populates it with monsters (appropriate CR for the party he's DMing) plans the hook, stocks it with treasure, decides where the dungeon is, and so forth.</p><p></p><p>Temporal constraints are no more contrived that spatial constraints or encounter balancing for your party, or anything else.</p><p></p><p>Tell me, if you were to write a novel or a show, do the protagonists have all the time in the world to rest and chill out, or is there some kind of temporal restraint involved (a ticking bomb that needs to be defused, Colonel Matrix has to rescue his daughter before Mendoza finds out he's not on the plane, the Death Star needs to be blown up before it blows up Yavin 4, Winter is coming etc)?</p><p></p><p>In your real world life do you have a job? Do you have to be at work at a certain time? Hand in or complete projects by a certain time? When on holidays do you have infinite time? Can you just come back whenever? Do you need to be at the airport at a certain time? Do your bills need to be paid by a certain time? Etc etc</p><p></p><p>Temporal constraints are so often missing entirely from quests and games I see ran and it unrealistic, boring, gives the world a flat and non-reactive and non alive feeling, does nothing to drive the narrative or give a sense of impetus to the adventure, and is just wrong on so many levels.</p><p></p><p></p><p></p><p>For the same reason its Bandits, and the encounter happened in the first place. The DM designed the quest this way.</p><p></p><p>Not all Doom clocks will be 'tonight'. Just this one. You mix it up. Just like you mix up your AD's. Some AD's will have a single encounter and that's it. Some will have doom clocks. Some will have 6 encounters and plenty of opportunity to short rest. Some will have an environment that prohibits long resting at all. Etc.</p><p></p><p>Not. Every. Day. Is. The. Same.</p><p></p><p>Some days the casters will shine. Some days the martials will. The spotlight moves.</p><p></p><p>Feature, not a bug.</p><p></p><p></p><p></p><p>Why are you saying that? I literally said the exact <em>opposite </em>in my post. I literally said some days will feature a single encounter with no doom clock at all. And at no stage did I say every adventure (or indeed even most adventures) need to have a midnight doom clock.</p><p></p><p>Some adventures the clock will be nebulous. Some adventures it'll be a longer term one (like ToA). Some adventures itll be midnight. Some adventures it'll be a week from now. The clock varies, and sometimes it doesnt exist at all.</p><p></p><p>Address what I did say, without hyperbole or putting words in my mouth I didnt actually say please?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8769938, member: 6788736"] Hahahaha. Literally [I]everything [/I]in [I]every [/I]adventure is contrived. A DM literally sits down during the week and contrives the whole adventure! He draws the map, populates it with monsters (appropriate CR for the party he's DMing) plans the hook, stocks it with treasure, decides where the dungeon is, and so forth. Temporal constraints are no more contrived that spatial constraints or encounter balancing for your party, or anything else. Tell me, if you were to write a novel or a show, do the protagonists have all the time in the world to rest and chill out, or is there some kind of temporal restraint involved (a ticking bomb that needs to be defused, Colonel Matrix has to rescue his daughter before Mendoza finds out he's not on the plane, the Death Star needs to be blown up before it blows up Yavin 4, Winter is coming etc)? In your real world life do you have a job? Do you have to be at work at a certain time? Hand in or complete projects by a certain time? When on holidays do you have infinite time? Can you just come back whenever? Do you need to be at the airport at a certain time? Do your bills need to be paid by a certain time? Etc etc Temporal constraints are so often missing entirely from quests and games I see ran and it unrealistic, boring, gives the world a flat and non-reactive and non alive feeling, does nothing to drive the narrative or give a sense of impetus to the adventure, and is just wrong on so many levels. For the same reason its Bandits, and the encounter happened in the first place. The DM designed the quest this way. Not all Doom clocks will be 'tonight'. Just this one. You mix it up. Just like you mix up your AD's. Some AD's will have a single encounter and that's it. Some will have doom clocks. Some will have 6 encounters and plenty of opportunity to short rest. Some will have an environment that prohibits long resting at all. Etc. Not. Every. Day. Is. The. Same. Some days the casters will shine. Some days the martials will. The spotlight moves. Feature, not a bug. Why are you saying that? I literally said the exact [I]opposite [/I]in my post. I literally said some days will feature a single encounter with no doom clock at all. And at no stage did I say every adventure (or indeed even most adventures) need to have a midnight doom clock. Some adventures the clock will be nebulous. Some adventures it'll be a longer term one (like ToA). Some adventures itll be midnight. Some adventures it'll be a week from now. The clock varies, and sometimes it doesnt exist at all. Address what I did say, without hyperbole or putting words in my mouth I didnt actually say please? [/QUOTE]
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