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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Fanaelialae" data-source="post: 8769967" data-attributes="member: 53980"><p>I would say that it's a problem in a similar sense to a player saying, "I walk up to the king, punch him in the face, put his crown on my head, and then everyone kneels before me in submission." And everyone at the table accepting this as what happens.</p><p></p><p>There are undoubtedly players who would enjoy that. There are also players (and GMs) who wouldn't want to be at a table where that is permitted. I agree that if everyone at the table is on board, it's not an issue. However, IME not everyone is necessarily on the same page. </p><p></p><p>The wizard might want to rest because they've nova'd their spells, while the fighter and rogue want to push on because they're still good for the day. And the DM wants them to push on because some of the DM's fun comes from challenging the players, which the 5MWD undercuts.</p><p></p><p>I agree regarding talking to your players. </p><p></p><p>That said, I think that there's nothing wrong with having mechanics that incentivize the players to push on. It is a game, after all, and some behaviors are rewarded (killing goblins and taking their stuff) while others typically aren't (role playing shopping for an entire session will net you very few experience points under many DMs). </p><p></p><p>Unfortunately, traditionally pretty much all of these WRT the 5MWD have been disincentives (with the exception of 4e milestones). I agree with the poster from earlier in the thread who said that incentives to press on would be a great addition to the game (even if they're only an optional module that I can use and someone else can ignore because they prefer the more traditional, punitive disincentives). For example, the 13th Age RPG has a d6 that increments after every encounter. The value on the die gets added to all PC attacks, and some abilities key off a high value on this die, meaning that the players have a mechanical incentive to press forward, even if some of their resources have depleted.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8769967, member: 53980"] I would say that it's a problem in a similar sense to a player saying, "I walk up to the king, punch him in the face, put his crown on my head, and then everyone kneels before me in submission." And everyone at the table accepting this as what happens. There are undoubtedly players who would enjoy that. There are also players (and GMs) who wouldn't want to be at a table where that is permitted. I agree that if everyone at the table is on board, it's not an issue. However, IME not everyone is necessarily on the same page. The wizard might want to rest because they've nova'd their spells, while the fighter and rogue want to push on because they're still good for the day. And the DM wants them to push on because some of the DM's fun comes from challenging the players, which the 5MWD undercuts. I agree regarding talking to your players. That said, I think that there's nothing wrong with having mechanics that incentivize the players to push on. It is a game, after all, and some behaviors are rewarded (killing goblins and taking their stuff) while others typically aren't (role playing shopping for an entire session will net you very few experience points under many DMs). Unfortunately, traditionally pretty much all of these WRT the 5MWD have been disincentives (with the exception of 4e milestones). I agree with the poster from earlier in the thread who said that incentives to press on would be a great addition to the game (even if they're only an optional module that I can use and someone else can ignore because they prefer the more traditional, punitive disincentives). For example, the 13th Age RPG has a d6 that increments after every encounter. The value on the die gets added to all PC attacks, and some abilities key off a high value on this die, meaning that the players have a mechanical incentive to press forward, even if some of their resources have depleted. [/QUOTE]
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