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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Flamestrike" data-source="post: 8769990" data-attributes="member: 6788736"><p>But the DMG literally gives you options to deal with this with rest variants and advice to the DM.</p><p></p><p>If your 'narrative pacing' doesnt support 6-8 encounters per day, why not simply use a rest variant. Like... if you only ever get 0-3 encounters per day, why not simply use the Gritty rest variant?</p><p></p><p>In my games I deal with the jarring 1 hour breaks of short rests, by making them a few minutes long (quick breather, sip of water, map check and off you go) but limited to no more than 2 per long rest.</p><p></p><p>Effectively a variant of the Heroic rest variant which shortens them to 5 minutes.</p><p></p><p>Is there any reason why you need to ignore the DMG here?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8769990, member: 6788736"] But the DMG literally gives you options to deal with this with rest variants and advice to the DM. If your 'narrative pacing' doesnt support 6-8 encounters per day, why not simply use a rest variant. Like... if you only ever get 0-3 encounters per day, why not simply use the Gritty rest variant? In my games I deal with the jarring 1 hour breaks of short rests, by making them a few minutes long (quick breather, sip of water, map check and off you go) but limited to no more than 2 per long rest. Effectively a variant of the Heroic rest variant which shortens them to 5 minutes. Is there any reason why you need to ignore the DMG here? [/QUOTE]
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