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6-8 encounters (combat?)
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<blockquote data-quote="Blue" data-source="post: 8770432" data-attributes="member: 20564"><p>Having played a barbarian in both a game with 2-3 encounters a day where I could always rage, and one where I needed to decide if I was going to or not, it's a big deal.</p><p></p><p></p><p>Don't get hung up on if it's 2 or 3 spells - the main point is that there needs to be a mix of cantrips/low impact actions with the high impact spells/actions to average out to what the at-will classes provide.</p><p></p><p></p><p>Sure it is - there are still foes trapped in it who would be fighting alongside the second wave.</p><p></p><p>But look back at your example with the zombie ogres - if there was a second wave would the Spirt Guardians and the Spiritual Weapon give more utility? Yes it would have. For zero more actions of casting and zero more spell slots burned. It's a great example where a combat going from 3 rounds to 10 rounds can make a spell much more effective.</p><p></p><p></p><p>Durations are the addendum. The main part is that you need the same number of rounds regardless of the number of combats. Durations making spells like Spirit Guardians more effective just bring it up from "the same number" to "the same or more".</p></blockquote><p></p>
[QUOTE="Blue, post: 8770432, member: 20564"] Having played a barbarian in both a game with 2-3 encounters a day where I could always rage, and one where I needed to decide if I was going to or not, it's a big deal. Don't get hung up on if it's 2 or 3 spells - the main point is that there needs to be a mix of cantrips/low impact actions with the high impact spells/actions to average out to what the at-will classes provide. Sure it is - there are still foes trapped in it who would be fighting alongside the second wave. But look back at your example with the zombie ogres - if there was a second wave would the Spirt Guardians and the Spiritual Weapon give more utility? Yes it would have. For zero more actions of casting and zero more spell slots burned. It's a great example where a combat going from 3 rounds to 10 rounds can make a spell much more effective. Durations are the addendum. The main part is that you need the same number of rounds regardless of the number of combats. Durations making spells like Spirit Guardians more effective just bring it up from "the same number" to "the same or more". [/QUOTE]
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