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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Minigiant" data-source="post: 8771808" data-attributes="member: 63508"><p>Again that's not my point.</p><p></p><p>My point is that 5e is uses a 6-8 encounters per adventuring day to drain enough resources equally from every PC to keep them balanced. Using doom clocks to enforce that would get boring after a while as most DMs would struggle to constantly come up with good doom clocks.</p><p></p><p>Just when back to one of my campaign notes. I as the DM, have <em>offered</em> <strong>11</strong> kidnapping/abduction quests over 7 levels which wold count as doom clocks.</p><p></p><p>I have 6 NPCs that either requires magics spells to get to and talk to, causes damage in their lair, or requires magic spells in someway to be spent during, before, or after interaction as a way to drain resources in social and exploration encounters..</p><p></p><p>The many usage I use for Level UP, in this campaign is ideas for noncombat encounters and traps that drain resources.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8771808, member: 63508"] Again that's not my point. My point is that 5e is uses a 6-8 encounters per adventuring day to drain enough resources equally from every PC to keep them balanced. Using doom clocks to enforce that would get boring after a while as most DMs would struggle to constantly come up with good doom clocks. Just when back to one of my campaign notes. I as the DM, have [I]offered[/I] [B]11[/B] kidnapping/abduction quests over 7 levels which wold count as doom clocks. I have 6 NPCs that either requires magics spells to get to and talk to, causes damage in their lair, or requires magic spells in someway to be spent during, before, or after interaction as a way to drain resources in social and exploration encounters.. The many usage I use for Level UP, in this campaign is ideas for noncombat encounters and traps that drain resources. [/QUOTE]
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