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6-8 encounters (combat?)
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<blockquote data-quote="GMforPowergamers" data-source="post: 8772138" data-attributes="member: 67338"><p>yes very much agree, I remember campaigns where we had casters act as heavy artillery in the background more then full combatants... </p><p></p><p>funny thing, pre 3e I remember multi times that the combat characters were the only ones to act in every round of combat...</p><p></p><p>yes and I don't fully miss thoughs (okay sometimes I do)</p><p></p><p>I miss the concept of this but I think 3e did betterish </p><p>I want "needs magic to hit" and "Needs silver to hit" and "Needs adamantine to hit" to be rare but resist non versions of those to be slightly more common, and magic not to trump the silver and adamantine... the only reason I don't push for it is becuse you need to nerf casters or it is JUST hurting already hurt martials.</p><p></p><p>I want that back too... I want 100hp monster or PC to be rare high level (or maybe just a big solo bag of HP at the end of a dungeon) not an assumed level 9+ threat.</p><p></p><p>yeah</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8772138, member: 67338"] yes very much agree, I remember campaigns where we had casters act as heavy artillery in the background more then full combatants... funny thing, pre 3e I remember multi times that the combat characters were the only ones to act in every round of combat... yes and I don't fully miss thoughs (okay sometimes I do) I miss the concept of this but I think 3e did betterish I want "needs magic to hit" and "Needs silver to hit" and "Needs adamantine to hit" to be rare but resist non versions of those to be slightly more common, and magic not to trump the silver and adamantine... the only reason I don't push for it is becuse you need to nerf casters or it is JUST hurting already hurt martials. I want that back too... I want 100hp monster or PC to be rare high level (or maybe just a big solo bag of HP at the end of a dungeon) not an assumed level 9+ threat. yeah [/QUOTE]
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