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6-8 encounters (combat?)
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<blockquote data-quote="Maxperson" data-source="post: 8772154" data-attributes="member: 23751"><p>Yes. Playing a wizard in 1e and 2e was not about casting spells every round, it was about casting the right spells in the right round. During 2e I was at a game convention and there was one of those big tables with a city and mountains built out of beautiful terrain and if you signed up, you could play a 4th level character and see how far you could get. </p><p></p><p>I signed up and got the wizard. I had a wand of magic missiles with like 3 charges, web and a few other combat spells. In the first fight we were up against a higher level spell caster solo. I used my magic missiles, because it had a faster casting time and I was likely to disrupt the enemy spellcaster. Success! We dominated the fight because I hit him in the middle of his spells twice. Then I didn't do much until some encounter where I used one of my spells to help win the fight. Then nothing until the end when we came up against 4 dopplegangers who looked like us. It an encounter that would likely have TPKd us after so many encounters, except that I still had my web in reserve and got it off before they could move. All of them failed and we just killed them while they were stuck. </p><p></p><p>Afterwards we had to rate the other spellcasters and some guy who clearly didn't know what he was doing rated me a 1 out of 10 for playing a wizard. His reasoning? I made it to the end with spells still memorized. <img class="smilie smilie--emoji" alt="🤦♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f926-2642.png" title="Man facepalming :man_facepalming:" data-shortname=":man_facepalming:" loading="lazy" width="64" height="64" /> </p><p></p><p>1e and 2e weren't as fun when I wasn't doing anything as a wizard, but 2e helped fix that with specialization. The extra spell per spell level really made a difference.</p><p></p><p>I do. It was too common in 1e and 2e, but I don't like it being virtually non-existent in 5e. I think there's a middle ground, especially if it shows up mostly at high mid to upper level play where saves are better and spells can help mitigate.</p><p></p><p>I'm mixed. I don't like that a Balor is as easy to hit as a Quasit in 3.5 and 5e. It would just be too much work for me to switch it to +x for every creature that has resistance or immunity.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 8772154, member: 23751"] Yes. Playing a wizard in 1e and 2e was not about casting spells every round, it was about casting the right spells in the right round. During 2e I was at a game convention and there was one of those big tables with a city and mountains built out of beautiful terrain and if you signed up, you could play a 4th level character and see how far you could get. I signed up and got the wizard. I had a wand of magic missiles with like 3 charges, web and a few other combat spells. In the first fight we were up against a higher level spell caster solo. I used my magic missiles, because it had a faster casting time and I was likely to disrupt the enemy spellcaster. Success! We dominated the fight because I hit him in the middle of his spells twice. Then I didn't do much until some encounter where I used one of my spells to help win the fight. Then nothing until the end when we came up against 4 dopplegangers who looked like us. It an encounter that would likely have TPKd us after so many encounters, except that I still had my web in reserve and got it off before they could move. All of them failed and we just killed them while they were stuck. Afterwards we had to rate the other spellcasters and some guy who clearly didn't know what he was doing rated me a 1 out of 10 for playing a wizard. His reasoning? I made it to the end with spells still memorized. 🤦♂️ 1e and 2e weren't as fun when I wasn't doing anything as a wizard, but 2e helped fix that with specialization. The extra spell per spell level really made a difference. I do. It was too common in 1e and 2e, but I don't like it being virtually non-existent in 5e. I think there's a middle ground, especially if it shows up mostly at high mid to upper level play where saves are better and spells can help mitigate. I'm mixed. I don't like that a Balor is as easy to hit as a Quasit in 3.5 and 5e. It would just be too much work for me to switch it to +x for every creature that has resistance or immunity. (y) [/QUOTE]
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