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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters (combat?)
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<blockquote data-quote="Maxperson" data-source="post: 8773073" data-attributes="member: 23751"><p>So session duration has exactly nothing to do with the adventuring day. You can run a four hour session and only go through 30 minutes of the adventuring day. You could repeat that 47 more times if you want and take 48 weeks of once a week 4 hour sessions to go though one adventuring day if you really wanted to. I rather think you could fit 6-8 combat encounters, a half dozen social ones and 15 exploration encounters in 48 four hour sessions if you wanted.</p><p></p><p>Or lower it to two hour sessions and go through the day in 6 once a week sessions. One encounter a week and you're at 6 for that adventuring day.</p><p></p><p>This is a different and unlike the above concern, a real issue of the adventuring day. That's why if you want to preserve the game balance of party vs. creatures AND the game balance between classes(spellcasters and martials), you should move to the alternative rest rules and only have one long rest per week. It's still narratively nonsensical, but it's the lesser evil between 6-8 encounters in a 24 period, unbalancing the game in favor of certain classes and the PCs in general and having a balanced game where rests don't make sense narratively.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8773073, member: 23751"] So session duration has exactly nothing to do with the adventuring day. You can run a four hour session and only go through 30 minutes of the adventuring day. You could repeat that 47 more times if you want and take 48 weeks of once a week 4 hour sessions to go though one adventuring day if you really wanted to. I rather think you could fit 6-8 combat encounters, a half dozen social ones and 15 exploration encounters in 48 four hour sessions if you wanted. Or lower it to two hour sessions and go through the day in 6 once a week sessions. One encounter a week and you're at 6 for that adventuring day. This is a different and unlike the above concern, a real issue of the adventuring day. That's why if you want to preserve the game balance of party vs. creatures AND the game balance between classes(spellcasters and martials), you should move to the alternative rest rules and only have one long rest per week. It's still narratively nonsensical, but it's the lesser evil between 6-8 encounters in a 24 period, unbalancing the game in favor of certain classes and the PCs in general and having a balanced game where rests don't make sense narratively. [/QUOTE]
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