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<blockquote data-quote="iserith" data-source="post: 8773107" data-attributes="member: 97077"><p>But we also live in a world where there are deadlines for things, including life itself, and consequences large and small for not doing what we need to do before those deadlines are up. Some of those things we can let go because they aren't important to us, others we can't because they are. So let's not pretend that we don't constantly have things ticking down all around us for various things, forcing us to prioritize what we want to do and how, and that reflecting this reality in a game of D&D is a foreign concept.</p><p></p><p>If you don't get to the store before the sale is done, you have to pay full price for the butter. If your wife leaves the baked goods in the oven too long, they can burn. These are time pressures, same as there can be in D&D, though the stakes may vary. Again, what you're criticizing is the implementation of doom clocks under the assumption that everything is a rush. Rushing is relative and how they are implemented matters to the play experience.</p><p></p><p>You didn't respond to my inquiry about what "leisure resting" is upthread either. What is that?</p></blockquote><p></p>
[QUOTE="iserith, post: 8773107, member: 97077"] But we also live in a world where there are deadlines for things, including life itself, and consequences large and small for not doing what we need to do before those deadlines are up. Some of those things we can let go because they aren't important to us, others we can't because they are. So let's not pretend that we don't constantly have things ticking down all around us for various things, forcing us to prioritize what we want to do and how, and that reflecting this reality in a game of D&D is a foreign concept. If you don't get to the store before the sale is done, you have to pay full price for the butter. If your wife leaves the baked goods in the oven too long, they can burn. These are time pressures, same as there can be in D&D, though the stakes may vary. Again, what you're criticizing is the implementation of doom clocks under the assumption that everything is a rush. Rushing is relative and how they are implemented matters to the play experience. You didn't respond to my inquiry about what "leisure resting" is upthread either. What is that? [/QUOTE]
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