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<blockquote data-quote="iserith" data-source="post: 8773135" data-attributes="member: 97077"><p>Great, that should at least lessen the chance of a deadline in the game appearing to be a contrivance.</p><p></p><p></p><p>Yep, it's up to the players to decide what they want to pursue. If they don't intervene, the setting changes and they live in the aftermath of that, whatever it may be.</p><p></p><p></p><p>Sure it is. They are countdowns to potentially undesirable results (for the character, if not the player). That's a doom clock. Missing out on a sale just has lower <em>stakes </em>than burning your cookies or risking random encounters while resting or the princess being sacrificed to the Elder Gods.</p><p></p><p></p><p>Don't take a rest in an adventure location then where there are random encounters? Or manage your time and resources better when you're on a deadline? I've had players have their characters sit in town for weeks resting safely while waiting for the weather to clear up before heading back out adventuring. That meant the villains advanced their plans by that much time - a faction the PCs were friendly with was essentially taken over and corrupted which led to new challenges. But they got their resting and town activities in, just like they wanted. So what's the problem?</p></blockquote><p></p>
[QUOTE="iserith, post: 8773135, member: 97077"] Great, that should at least lessen the chance of a deadline in the game appearing to be a contrivance. Yep, it's up to the players to decide what they want to pursue. If they don't intervene, the setting changes and they live in the aftermath of that, whatever it may be. Sure it is. They are countdowns to potentially undesirable results (for the character, if not the player). That's a doom clock. Missing out on a sale just has lower [I]stakes [/I]than burning your cookies or risking random encounters while resting or the princess being sacrificed to the Elder Gods. Don't take a rest in an adventure location then where there are random encounters? Or manage your time and resources better when you're on a deadline? I've had players have their characters sit in town for weeks resting safely while waiting for the weather to clear up before heading back out adventuring. That meant the villains advanced their plans by that much time - a faction the PCs were friendly with was essentially taken over and corrupted which led to new challenges. But they got their resting and town activities in, just like they wanted. So what's the problem? [/QUOTE]
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