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6-8 encounters (combat?)
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<blockquote data-quote="tetrasodium" data-source="post: 8773850" data-attributes="member: 93670"><p>Yea it shouldn't come as a surprise that it's mostly GMs who complain about issues like this thread or the ways that trying to work around the design inflicted wounds cause.</p><p></p><p></p><p>If Alice is playing a class that was designed with the expectation that Dave should always be running an unreasonable number of encounters then Bob is going to look the star of the show every fight & alice might not even be playing a build that can grab spotlight in the other players. Take long rest vrs short rest classes simply being foisted off on the GM to solve or any of the cracks that start forming elsewhere as a GM like Dave tries working around or blocking the problem. If Bob is better at exploiting those cracks or coincidentally better equipped in ways Dave didn't consider then it looks like Dave is not only building adventures built for Bob & his cheer squad of sidekicks. if Dave makes changes that Bob is better at exploiting cracks in than Alice it looks like he's even making changes to favor Bob causing the initial criticism to be reinforced.</p><p></p><p>Wotc seems to have accepted that short rest classes in the same party as long rest classes was a recipe for one of two disasters at basically any time but we don't yet know if the 6-8 encounter problem is accepted as a problem or if 5.5 is going to continue as is in the name of "bAcKwArDs CoMpAtAbIliTy"</p><p></p><p></p><p>edit: bob & dave got mixed up in the example</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8773850, member: 93670"] Yea it shouldn't come as a surprise that it's mostly GMs who complain about issues like this thread or the ways that trying to work around the design inflicted wounds cause. If Alice is playing a class that was designed with the expectation that Dave should always be running an unreasonable number of encounters then Bob is going to look the star of the show every fight & alice might not even be playing a build that can grab spotlight in the other players. Take long rest vrs short rest classes simply being foisted off on the GM to solve or any of the cracks that start forming elsewhere as a GM like Dave tries working around or blocking the problem. If Bob is better at exploiting those cracks or coincidentally better equipped in ways Dave didn't consider then it looks like Dave is not only building adventures built for Bob & his cheer squad of sidekicks. if Dave makes changes that Bob is better at exploiting cracks in than Alice it looks like he's even making changes to favor Bob causing the initial criticism to be reinforced. Wotc seems to have accepted that short rest classes in the same party as long rest classes was a recipe for one of two disasters at basically any time but we don't yet know if the 6-8 encounter problem is accepted as a problem or if 5.5 is going to continue as is in the name of "bAcKwArDs CoMpAtAbIliTy" edit: bob & dave got mixed up in the example [/QUOTE]
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