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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="Dormouse" data-source="post: 6835500" data-attributes="member: 6803974"><p>The fear of running fewer more interesting and important encounters is that classes who burn out quickly (paladins, wizards, etc) will outperform classes that don't (rogues, fighters, etc.) In my experience, averaging about 3 encounters each adventure in my games, that hasn't actually been a problem. </p><p></p><p>My one advice would be to make sure your adventures don't all follow the same formula. If the wizard knows your adventure is 3 encounters and that the last encounter is always the hardest, then that is a problem because he will just unload in the third encounter. But maybe an adventure has 4 encounters or maybe one adventure the first is the hardest instead of the last. This will change your players mindset from figuring out how to ration out their dailies over a 3 encounter day, to instead trying to make sure they spend exactly what they need, which solves most of the problems of shorter adventuring days and will still make fighters and rogues feel good since they don't have to try to figure that out.</p></blockquote><p></p>
[QUOTE="Dormouse, post: 6835500, member: 6803974"] The fear of running fewer more interesting and important encounters is that classes who burn out quickly (paladins, wizards, etc) will outperform classes that don't (rogues, fighters, etc.) In my experience, averaging about 3 encounters each adventure in my games, that hasn't actually been a problem. My one advice would be to make sure your adventures don't all follow the same formula. If the wizard knows your adventure is 3 encounters and that the last encounter is always the hardest, then that is a problem because he will just unload in the third encounter. But maybe an adventure has 4 encounters or maybe one adventure the first is the hardest instead of the last. This will change your players mindset from figuring out how to ration out their dailies over a 3 encounter day, to instead trying to make sure they spend exactly what they need, which solves most of the problems of shorter adventuring days and will still make fighters and rogues feel good since they don't have to try to figure that out. [/QUOTE]
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6-8 encounters/day - how common is this?
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