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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6835640" data-attributes="member: 6790260"><p>Well, that was sort of my point. The questions were semi-rhetorical, in that they danced around the real question: Does a reduction in quantity <em>guarantee</em> an increase in quality? Even if we ignore obvious edge cases (like reducing quantity all the way to zero), I think this is an unquestioned assumption a lot of people make, and shouldn't.</p><p></p><p></p><p></p><p>I'm not even sure that either of those things needs to apply per se. "Living world" implies that things are adapting around the players' choices; the analogy that comes to mind is the Borg "adapting" to Federation tech, Starfleet officers crafting a new tactic or piece of tech, and the Borg then re-adapting, lather/rinse/repeat ad nauseam. And "gotchas" implies that there's some kind of deception or rug-pulling going on, which I don't think is at all necessary for any game (noting, as I have before, that <em>not sharing every fact</em> even in the long-term is not the same as <em>intentionally deceiving</em>).</p><p></p><p>It's more a matter of averting the human tendency to fall into patterns or cycles. Change it up. If you like to have about 4 combats per long rest, roll a die--1 is -1, 6 is +1, and everything else is 0. Roll a second die to determine which combat will be the hardest of the day. That sort of thing. By intentionally averting the usual paradigm, you can achieve the same result (players cannot reliably plan on particular circumstances) without resorting to "underhanded" tactics or DM-player arms races.</p><p></p><p></p><p></p><p>Well, maybe I'm being overly skeptical (again), but a case that pushes the Warlock to blow spells aggressively while the Wizard waits in fear and never spends them, <em>consistently</em>, seems...unstable, I guess? The Warlock is going to have a lot of days where the latter half is spent doing nothing at all (and is going to be <em>really</em> hurting on long days if rests are hard to come by), and the Wizard is going to be keenly aware that day after day passes with most of her spell list unspent. Do typical players not reflect on that very much?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6835640, member: 6790260"] Well, that was sort of my point. The questions were semi-rhetorical, in that they danced around the real question: Does a reduction in quantity [I]guarantee[/I] an increase in quality? Even if we ignore obvious edge cases (like reducing quantity all the way to zero), I think this is an unquestioned assumption a lot of people make, and shouldn't. I'm not even sure that either of those things needs to apply per se. "Living world" implies that things are adapting around the players' choices; the analogy that comes to mind is the Borg "adapting" to Federation tech, Starfleet officers crafting a new tactic or piece of tech, and the Borg then re-adapting, lather/rinse/repeat ad nauseam. And "gotchas" implies that there's some kind of deception or rug-pulling going on, which I don't think is at all necessary for any game (noting, as I have before, that [I]not sharing every fact[/I] even in the long-term is not the same as [I]intentionally deceiving[/I]). It's more a matter of averting the human tendency to fall into patterns or cycles. Change it up. If you like to have about 4 combats per long rest, roll a die--1 is -1, 6 is +1, and everything else is 0. Roll a second die to determine which combat will be the hardest of the day. That sort of thing. By intentionally averting the usual paradigm, you can achieve the same result (players cannot reliably plan on particular circumstances) without resorting to "underhanded" tactics or DM-player arms races. Well, maybe I'm being overly skeptical (again), but a case that pushes the Warlock to blow spells aggressively while the Wizard waits in fear and never spends them, [I]consistently[/I], seems...unstable, I guess? The Warlock is going to have a lot of days where the latter half is spent doing nothing at all (and is going to be [I]really[/I] hurting on long days if rests are hard to come by), and the Wizard is going to be keenly aware that day after day passes with most of her spell list unspent. Do typical players not reflect on that very much? [/QUOTE]
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6-8 encounters/day - how common is this?
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