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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="abirdcall" data-source="post: 6835761" data-attributes="member: 6748898"><p>A couple things I find that people who don't like the idea of 6-8 encounters/long rest miss are:</p><p></p><p>It doesn't need to happen every long rest. As long as it could happen you will get the desired results. If the players only expect 1-2 encounters they will play accordingly.</p><p></p><p>Encounter also doesn't have to mean combat.</p><p></p><p>Pacing is one of the key jobs of the DM. This does not have to mean railroading. The DM managing pacing is not the same as railroading the PCs. For example, in a recent session the PCs found an exit to the dungeon back to town. They could go back to town and have a long rest or they could continue on. If they take the long rest then time will advance in the dungeon with all manner of consequences. The players had 3 choices, press on and potentially get the big success, take a long rest and come back possibly having missed the big success or find it harder, or go to town and never come back securing a partial success.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6835761, member: 6748898"] A couple things I find that people who don't like the idea of 6-8 encounters/long rest miss are: It doesn't need to happen every long rest. As long as it could happen you will get the desired results. If the players only expect 1-2 encounters they will play accordingly. Encounter also doesn't have to mean combat. Pacing is one of the key jobs of the DM. This does not have to mean railroading. The DM managing pacing is not the same as railroading the PCs. For example, in a recent session the PCs found an exit to the dungeon back to town. They could go back to town and have a long rest or they could continue on. If they take the long rest then time will advance in the dungeon with all manner of consequences. The players had 3 choices, press on and potentially get the big success, take a long rest and come back possibly having missed the big success or find it harder, or go to town and never come back securing a partial success. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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