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General Tabletop Discussion
*Dungeons & Dragons
6-8 encounters/day - how common is this?
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<blockquote data-quote="ThirdWizard" data-source="post: 6835895" data-attributes="member: 12037"><p>I actually have the all data for my current campaign.</p><p></p><p>Session 01 - 1 combat encounter</p><p>Session 02 - 3 combat encounters + long rest + 5 combat encounters</p><p>Session 03 - 4 combat encounters</p><p>Session 04 - 3 combat encounters</p><p>Session 05 - 4 combat encounters + long rest + 1 combat encounter</p><p>Session 06 - 3 combat encounters</p><p>Session 07 - 4 combat encounters</p><p>Session 08 - 1 combat encounter + long rest + 2 combat encounters</p><p>Session 09 - hex crawl, no more than 2 combat encounters back to back</p><p>Session 10 - 5 combat encounters</p><p>Session 11 - 1 combat encounter + long rest + 1 combat encounter</p><p>Session 12 - 2 combat encounters</p><p>Session 13 - 1 combat encounter (escort mission!)</p><p>Session 14 - 2 combat encounters</p><p>Session 15 - 2 combat encounters</p><p>Session 16 - no combat encounters</p><p>Session 17 - 5 combat encounters</p><p>Session 18 - 1 combat encounter</p><p>Session 18 - 4 combat encounters</p><p></p><p>To juxtapose this against experiences of the most deadly and exciting sessions, combat-wise instead of just making this an information dump, I'll say that the most satisfying combats were session 3 (a hair away from a TPK), 6 (dead PC), 8 (near TPK), and 9 (difficult random encounter), and 17 (all party resources used up).</p><p></p><p>It looks like half my combats have been memorable because of incredible difficulty in a single encounter for the day (or very few) and half because many encounters have worn down the PCs so that by the end there's a sense of danger. Both are satisfying, and I wouldn't just want to go one way or the other. Overall, though, I focus on less combats per session because there's so much to go through, and it's easier to do lots of non-combat encounters when you have few encounters. Design-wise, I don't think one is necessarily better than the other, just different.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6835895, member: 12037"] I actually have the all data for my current campaign. Session 01 - 1 combat encounter Session 02 - 3 combat encounters + long rest + 5 combat encounters Session 03 - 4 combat encounters Session 04 - 3 combat encounters Session 05 - 4 combat encounters + long rest + 1 combat encounter Session 06 - 3 combat encounters Session 07 - 4 combat encounters Session 08 - 1 combat encounter + long rest + 2 combat encounters Session 09 - hex crawl, no more than 2 combat encounters back to back Session 10 - 5 combat encounters Session 11 - 1 combat encounter + long rest + 1 combat encounter Session 12 - 2 combat encounters Session 13 - 1 combat encounter (escort mission!) Session 14 - 2 combat encounters Session 15 - 2 combat encounters Session 16 - no combat encounters Session 17 - 5 combat encounters Session 18 - 1 combat encounter Session 18 - 4 combat encounters To juxtapose this against experiences of the most deadly and exciting sessions, combat-wise instead of just making this an information dump, I'll say that the most satisfying combats were session 3 (a hair away from a TPK), 6 (dead PC), 8 (near TPK), and 9 (difficult random encounter), and 17 (all party resources used up). It looks like half my combats have been memorable because of incredible difficulty in a single encounter for the day (or very few) and half because many encounters have worn down the PCs so that by the end there's a sense of danger. Both are satisfying, and I wouldn't just want to go one way or the other. Overall, though, I focus on less combats per session because there's so much to go through, and it's easier to do lots of non-combat encounters when you have few encounters. Design-wise, I don't think one is necessarily better than the other, just different. [/QUOTE]
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